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Big XR News from Samsung, Meta, LG, and HTC VIVE

XR Today - Mixed Reality tag

Firms such as AWS, Samsung, and HTC VIVE took to the event to showcase the future of work and paradigm-shifting immersive technology. Now, it appears that a wider breadth of vendors and service providers will populate the XR marketplace, building a future shy from Meta’s 2021/22 hold on the market.

Samsung 79
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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

Samsung confirmed at CES in January that its Oculus engineered Samsung Gear VR headset had passed an install base figure of 5 Million and more recently Google affirmed that it had shipped over 10 Million Cardboard viewers. billion in 2021. . billion in 2021. billion in 2021,” states IDC’s report.

AR 265
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Did Disney Take the Next “Step” of VR Input?

XR Today - Virtual Reality

Since 2022, Disney worked on various XR initiatives to help build start-ups and to assist with the firm’s own R&D into Disney-branded XR entertainment services. If the past repeats itself, we may find out at the end of the year.

Apple 206
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Atlantic, Meta to Debut Sir David Attenborough’s ‘Galapagos’ on Quest TV

XR Today - Virtual Reality

The Hammersmith, London-based company has also partnered with some of the world’s biggest tech and media firms, including Apple, National Geographic, Google, Sony, Meta Platforms, Sky, IMAX, Intel, and many others. million views on Meta Quest TV—an astounding new level of engagement in the XR entertainment space.

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Augmenting the Impact of Virtual Reality with a Robust Testing Strategy

ARVR

With some big, global brands like Google, Facebook, and Samsung stepping their foot in the virtual reality space, and large investments pouring in, it is evident that virtual reality is here to stay. Goldman Sachs, the investment banking company, envisages an $80 billion growth for the virtual reality industry by 2025. ExpiCulture?—?Developing

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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

With the enormous influence in the XR industry, VRTUOLUO has set up dozens of industry communities (such as the Industry Executives Association, VR Game Developers Community, VR Education Community, Financing and Investment Community, Offline Entertainment Group, etc.) and covered more than 80% of the XR pioneers as communities members.

China 314
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METAVERSE: THE FUTURE OF THE E-COMMERCE

ARVR

Customer Behavior in the Metaverse According to Gartner 25% of people will spend at least one hour a day in the Metaverse for work, shopping, education, social media and entertainment by 2026. Samsung , Coca-Cola , Gucci , Nike and many more. I hear you sayin’ not so far, HOLD ON!

Retail 231