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Samsung Losing Ground In VR/AR Due To ‘Obsession’ With Foldable Tech

VRScout

Company’s like Apple and Meta are leaving Samsung in the virtual dust. According to a new report by The Korea Herald , Samsung is steadily losing its position within the VR/AR space due to its unhealthy “obsession” with foldable smartphone technology. Samsung Galaxy Fold / Image Credit: Samsung.

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CES 2021 Switches To All-Digital Format Due To COVID-19

VRScout

According to the CTA, CES 2020 drew in an incredible 171,268 attendees as well as 4,419 exhibitors, including high-profile companies such as Panasonic, Samsung, and Sony just to name a few.

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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. That said, let’s have a look at this interesting week in AR and VR. Top news of the week. PSVR 2 could be revealed next month.

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XR Year in Review: The Most Important Stories of 2023 and What They Mean for 2024

Road to VR

Vision Pro isn’t exactly revolutionizing XR hardware (though the external display is pretty cool), but its real advantage stands to be a mature software platform that’s easy to use and easy to develop for. It hasn’t helped that after a strong launch, Sony doesn’t seem to be giving the headset much attention.

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The 3 Most Common Arguments Against VR Why They’re Wrong

Road to VR

So, what are the arguments against VR commonly seen in 2020? Arguably the best consumer-focused headset out there, Valve Index , does cost $1,000 for new customers who don’t already have any VR hardware. “VR Headsets Cost $1,000” Image courtesy Oculus. VR headsets can be expensive.

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Analyst: Despite Slow 2016, VR Still Forecast To Reach $14B In Software Sales By 2020

UploadVR Between Realities podcast

But it still believes that consumer VR software could grow from $407 million in revenue in 2016 to $14 billion by 2020. Oculus will hit 355,000; HTC Vive will be 420,000, and the Samsung Gear VR on mobile will be 2.3 By 2020, that percentage will fall to about 41 percent as enterprise, media, and other categories rise.

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Report: Global VR Gaming Market to Jump 84% in 4 Years

VRScout

percent between 2016 and 2020, according to a new industry research report from TechNavio. “Market research analysts at Technavio predict that the global virtual reality (VR) in gaming market will grow steadily during the next four years and post a tremendous CAGR of more than 84% by 2020,” the report summary said.

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