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Post-Pandemic, Augmented Reality Serves Entertainment With Its Re-Emergence

ARPost

Most people don’t know augmented reality was first created and tested in the late 1960s: by a Harvard professor, with a wired head-mounted display. Finally, after an initial boom of popularity inspired by the animated confections of Pokémon GO, augmented reality reached the lexicon of the layman in 2016.

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Augmented Reality and Hearables: Where the Two Technologies Meet

ARPost

Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies. How Augmented Reality Works. See Also: What Is the Difference between Virtual Reality and Augmented Reality?

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iOS 13 Points Towards Existence Of Apple’s Supposedly-Canceled AR Headset

VRScout

Earlier this year, rumors generated by patents submitted to the United States Patent and Trademark Office suggested that a wearable augmented reality device could potentially be in development at Apple. Apple’s rumored AR-based tracking device / Image Credit: MacRumor.

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Virtual Reality vs Augmented Reality: Understanding 6 Key Differences

XR Today - Augmented Reality tag

billion in 2020, and will likely grow to 43.8 The degree of immersion in virtual reality vs augmented reality. For instance, the global market for AR was valued at roughlyt $17.67 percent up to 2028. Conversely, global VR revenues will surpass $12 billion USD by 2024, which indicates a smaller market.

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2020: The Year of AR and VR for Education and Training

EON Reality

EON Reality’s Director for U.S Read on to find out why he thinks 2020 holds the greatest promise and potential to effectively use the technology to change and improve the way we teach and learn. In the last few years, augmented reality has become commonplace as it has also been used in marketing and other game applications.

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Will Apple, Facebook or Microsoft be the future of augmented reality?

TechCrunch VR

Apple is seen by some as critical to the future of augmented reality, despite limited traction for ARKit so far and its absence from smartglasses (again, so far). VR/AR startup valuations reach $45 billion (on paper). Despite short-term questions, games software/hardware to top $200 billion by 2023. Facebook: The messaging play.

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Training employees is 4 times quicker with VR

Hypergrid Business

Our study found that virtual reality is ready to deploy at enterprise scale,” he said. The PwC team was able to provision, deploy, and manage a large fleet of head-mounted displays with a very small team.”. Virtual reality and augmented reality have the potential to add $1.5 Scott Likens.

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