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Spatial Beats: Apple, Magic Leap & Oculus

AR Insider

This week, we look at Apple’s moves across the spatial spectrum, Magic Leap 2, And Oculus Quest game sales among other items. We predicted in 2018 that the Apple XR device would probably be focused on media consumption – at first. It is coming soon to the Oculus store. W elcome back to Spatial Beats.

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The Ghost Howls’s VR Week Peek (2019.12.16): Oculus Quest gets hand tracking, Magic Leap pivots towards enterprise and much more!

The Ghost Howls

Oculus Quest gets hand tracking. Last week, the runtime v12 of Oculus Quest has been rolled out , and this took with it lots of interesting updates. To start, now the Oculus Link is more stable and it is compatible with some AMD GPUs. Oculus Quests have started getting vocal commands in the menu. Top news of the week.

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Enterprise Wearable & Immersive Tech 2018: Magic Leap, Exosuits and VR Training, Training, Training

EnterpriseWear

This year was going to be the year of augmented reality, but by the end of 2018 market analysts were pointing to 2020 or 2021 as the “golden year” of AR. Magic Leap finally dropped to mixed reviews and BrainXchange published its Definitive Guide to Adopting Wearables, AR and VR in Enterprise.

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The Ghost Howls’s VR Week Peek: Facebook admits that VR is taking longer than expected, Pistol Whip ready to launch and much more!

The Ghost Howls

Facebook said that this growth has been mostly due to the sales of Oculus Quest. Admitting that Oculus Quest is the only responsible for this big growth from last year (just an assumption, I want to be clear), we obtain that the sales of Quest for Q3 account for $81M. Oculus Quest may have an assistant soon.

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Escaping Into Virtuality

Tech Trends VR

We’re going to see more people becoming 'Virtual Reality Refugees' Click To Tweet. 2018 has been a remarkable year for immersive technologies Click To Tweet. 2018 has been a remarkable year for immersive technologies (which include the whole spectrum of Virtual, Augmented and Mixed Reality).

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Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

This news comes one year later than a similar one regarding Virtual Reality : in a popular post of mine of 2018, I highlighted how in that year VR had disappeared from the Gartner Hype Cycle (the curve showing the current maturity status of all emerging technologies). thanks to a better training).

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A brief history of VR and AR

TechCrunch VR

Morton Helig’s 1962 patent describes a system that delivers a realistic simulation for potential work and military training purposes: There are increasing demands today for ways and means to teach and train individuals without actually subjecting the individuals to possible hazards of particular situations.

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