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Seven Big Questions Facing VR For The Rest Of 2017

UploadVR Between Realities podcast

We’re just over halfway through 2017, and it’s been a rollercoaster for VR. The first version of Valve’s SteamVR platform provided us with superior 360 degree room-scale tracking and position-tracked hand input at the hefty price of $799 via HTC’s Vive. Will HTC cut Vive’s price? When is SteamVR 2.0

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Glossary: The Metaverse and its Key Components

XR Today - Virtual Reality

Combining spatial computing with the Internet, the Metaverse seeks to seamlessly connect the digital and physical worlds and transform online interactions. Evan Gappelberg, Chief Executive and Founder of Nextech AR , said in an interview with XR Today that metaverse solutions would “bridge virtual, hybrid, and in-person experiences.”

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Google has made some neat tech that makes VR headsets "transparent" for MR use.

Cats and VR

pic.twitter.com/L4tln5SM8I — Google VR (@googlevr) February 22, 2017. Google has made some neat technology that makes VR headsets "transparent" for Mixed Reality use. Next, we use an HTC Vive, modified by SMI to include eye-tracking, to capture the person’s eye-gaze from inside the headset.

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8 key virtual world features moving to VR

Hypergrid Business

Eight year ago, when I first launched Hypergrid Business , virtual worlds offered a unique set of compelling features. There was presence, and immersion, and the ability to create your own virtual environments. At that time, virtual worlds were the only visible path to an interconnected metaverse of virtual environments.

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There Will Be No Proto Awards In 2017, Return Planned In 2018

UploadVR Between Realities podcast

The organizers of VR’s biggest awards ceremony, The Proto Awards, say they won’t be hosting an event in 2017. The event is organized by The Virtual Reality Foundation, which is composed of many of the same people behind the Virtual Reality Los Angeles conference and startup Mindshow.

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Top 5 E-Commerce AR and VR Trends To Follow in 2023

ARPost

It’s a significant increase from the 23% reported in 2017. Companies like Google, Microsoft, Lenovo, and Vuzix are developing smart glasses to enhance the AR experience. Hands-On Review Unlike AR, VR is entirely simulated and disconnected from the physical world. Screenshots taken on the official EQ3 website 4.

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E3 2017: Wireless VR With DisplayLink and Intel Is What We’ve Been Waiting For

UploadVR Between Realities podcast

Headset freedom seems to be virtually solved either using external sensors like Rift and Vive, or using inside-out tracking pursued by Google, Microsoft, Intel and Facebook. Here at E3 2017 I tried a pair of wireless VR prototype add-ons that worked with the HTC Vive.

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