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‘Arizona Sunshine’ Studio Working on Unannounced “AAA VR game” Based on a Global Franchise

Road to VR

Posted earlier this month, the studio is looking for a Lead Level Designer with a proven track record in level design for console/PC action-adventure games as well as expertise in Unreal Engine. Acquired by Embracer Group in 2020, Vertigo Games is behind titles such as Arizona Sunshine (2016) and After the Fall (2021).

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

UploadVR Between Realities podcast

Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Riccitiello said in a press event and in our interview that Unity-based games were installed more than 16 billion times in 2016, up 31 percent from 2015.

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PrecisionOS Brings VR Medical Training To Struggling Areas

VRScout

In a paper titled ‘mLearning in the organizational innovation process’ written by Dr. Micah Shippee and published by Syracuse University in 2016, Dr. Shippee outlines his FUSION model. Financial assistance to launch the program was provided by Epic MegaGrants, aiding in the development of the Unreal Engine-powered VR training solution.

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Here’s the Star Wars VR Demo Apple Showed During Their Keynote

Road to VR

John Knoll, chief creative officer at Industrial Light & Magic, presented a mixed reality Star Wars themed live demo of VR content created on Mac and played on the Vive. SEE ALSO Watch Epic Games' Nick Donaldson Build a Scene in Unreal's VR Editor.

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Spatial Beats: Oculus, Snapchat and new XR Funding

AR Insider

This will allow these companies to work more closely together to deploy AR applications across industries in the process of digital transformation. Wired called Penrose’s first project, Allumette (2016) “the first VR film masterpiece.”. The MetaHuman tool is powered by the Unreal Engine. Griffith of VR.”

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

To show the audience the power of the company’s new VR Ready 27-inch iMac—and a taste of what it’s like to be in VR—Apple showed a demo running on the HTC Vive that was created by Industrial Light and Magic. Unity and Unreal VR SDK Support.

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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, hand tracking, and room scanning.