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Analysis: Meta opens up its walled garden to become the Android of XR

The Ghost Howls

Today a (positive) earthquake hit the virtual reality ecosystem: Meta has just opened up its walled garden, as a strategic move to expand its business in the virtual reality market. It has just authorized other VR OEMs to use its Quest operating system and blurred the lines between the Meta Quest Store and App Lab. Let me tell you everything about this massive news and also analyze with you why this has been a very good idea.

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Meta’s Head of AR Hardware Teases Next-gen Transparent AR Glasses with Wide Field-of-view

Road to VR

Meta is full steam ahead on its mixed reality platform, however Head of AR Glasses hardware Caitlin Kalinowski says in a new interview with Android Central that its first augmented reality glasses will offer a real “wow” moment to users thanks to its “high field of view immersion.” Meta CEO Mark Zuckerberg revealed in late 2021 the company was working on Project Nazare , which is set to be the company’s “first fully augmented reality glasses.” Since th

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Case Study: Can AR Boost New Product Awareness?

AR Insider

Swisscom wanted to promote the launch of its new “blue” line of consumer services, such as mobile data plans. So it turned to AR. What were the results and strategic takeaways for AR marketing best practices? This post appeared first on AR Insider.

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Meta is Opening Quest’s Operating System to Third-party Headsets, Marking a Massive Shift in Strategy

Road to VR

Today Meta made what is likely to be an industry-altering announcement: it plans to open up the Quest operating system to third-party device makers. Asus, Lenovo, and Xbox have been tapped to create new headsets built on the operating system which is being branded ‘Meta Horizon OS’ Meta has just made its biggest strategic move in the XR space since betting the farm on standalone headsets over PC VR.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Haptic Solution to Support XR Accessibility for the Visually Impaired

XR Today - Virtual Reality

This week, HaptX gained a Phase 1 Small Business Technology Transfer program grant from the U.S. Department of Health and Human Services, National Institutes of Health, and National Eye Institute to advance research into using haptic solutions to provide accessible XR applications for visually impaired groups. HaptX Founder and CEO Jake Rubin added: Our research team will explore solutions that can significantly improve digital experiences for visually impaired people.

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JEDEC Extends DDR5 Memory Specification to 8800 MT/s, Adds Anti-Rowhammer Features

Anand Tech

When JEDEC released its DDR5 specification (JESD79) back in 2020, the standard setting organization defined precise specs for modules with speed bins of up to 6400 MT/s , while leaving the spec open to further expansions with faster memory as technology progressed. Now, a bit more than three-and-a-half years later, and the standards body and its members are gearing up to release a faster generation of DDR5 memory, which is being laid out in the newly updated JESD79-JC5 specification.

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Using the Magic of AI to Memorialize

AR Insider

Marco Tempest embodies Arthur C. Clarke's famous dictum: “Any sufficiently advanced technology is indistinguishable from magic.” His latest work is an AI-fueled retrospective of Ada Lovelace, the first computer programmer. This post appeared first on AR Insider.

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ASUS, Lenovo & Xbox Are All Making XR Headsets Running Meta’s New Third-party Friendly Operating System

Road to VR

Meta today announced it’s opening its operating system to third-parties , and has named three heavy weights that have pledged support for its newly renamed Meta Horizon OS: Asus, Lenovo, and Microsoft’s Xbox. In a blog post , Meta says it’s tapped ASUS’s Republic of Gamers to develop an “all-new performance gaming headset,” Lenovo to “develop mixed reality devices for productivity, learning, and entertainment,” and Xbox to create its own limited-edition

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EON Reality Expands its Rollout in Mali with 10,000 Tailored Courses with the Launch of Spatial AI Center and EON AI Autonomous Agents

EON Reality

EON Reality Announces National Rollout of the Spatial AI Center in Mali IRVINE, CA – April 26, 2024 —In a transformative move poised to revolutionize Mali’s educational and industrial sectors, EON Reality, the global leader in virtual and augmented reality (VR and AR)-based knowledge transfer for education and industry, is excited to announce the national rollout of Mali’s inaugural Spatial AI Center.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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No, Apple Didn't Just Dramatically Cut Vision Pro Production Due To Weak Demand

Upload VR

Headlines are circulating claiming Apple cut Vision Pro production by almost 50% due to weak demand. Here's why they're almost certainly false. The source of these articles is a new note from supply-chain analyst Ming-Chi Kuo, who has been reporting on Apple's supply chain for more than 10 years. Kuo's claims sometimes turn out to be true, but not always , and his latest contradicts not only what we know about Vision Pro production, but what Kuo himself said just a few months ago.

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TSMC Jumps Into Silicon Photonics, Lays Out Roadmap For 12.8 Tbps COUPE On-Package Interconnect

Anand Tech

Optical connectivity – and especially silicon photonics – is expected to become a crucial technology to enable connectivity for next-generation datacenters, particularly those designed HPC applications. With ever-increasing bandwidth requirements needed to keep up with (and keep scaling out) system performance, copper signaling alone won't be enough to keep up.

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AR in Higher Ed: Potential & Pitfalls

AR Insider

AR continues to change the ways college students learn, making curriculum more interactive. Yet, as higher ed increasingly leverages this technology, there are ethical and privacy pitfalls. This post appeared first on AR Insider.

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Oculus Founder Reacts to Horizon OS News: “Hopefully it isn’t too late”

Road to VR

Meta dropped a major announcement yesterday, saying it plans to allow select partners to build third-party headsets that will run Horizon OS (formerly Quest OS). The news is prompting significant discussion within the XR industry, including from Oculus founder Palmer Luckey. Here’s a quick primer for those of you who are newer to XR industry. What eventually became the ‘Quest’ headset and ‘Horizon OS’ platform from Meta started when the company bought a VR startup c

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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EON Reality Expands its Rollout in Malawi: Introducing the First Spatial AI Center with 10,000 AI-Driven Courses

EON Reality

“Empowering Malawi with Spatial AI and XR: Shaping Futures, Enhancing Education, Bridging Gaps.” Irvine, CA – April 26,2024 – EON Reality, a global leader in immersive learning technologies, is thrilled to announce an innovative educational initiative in Malawi. This groundbreaking effort introduces the country’s first Spatial AI Center, aimed at transforming educational systems and workforce preparation across the nation.

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Meta Rebranding Quest Software Horizon OS, Will Run On New Headsets From ASUS, Lenovo, More

Upload VR

Meta is rebranding its Quest software platform to Meta Horizon OS, and opening it up to third-party headset makers. Headsets running the platform will feature a "Built with Meta Horizon OS" sticker on the box. They'll have access to the same core software and platform services as Meta Quest headsets, including Meta's tracking and mixed reality technology and store.

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TSMC Preps Cheaper 4nm N4C Process For 2025, Aiming For 8.5% Cost Reduction

Anand Tech

While the bulk of attention on TSMC is aimed at its leading-edge nodes, such as N3E and N2, loads of chips will continue to be made using more mature and proven process technologies for years to come. Which is why TSMC has continued to refine its existing nodes, including its current-generation 5nm-class offerings. To that end, at its North American Technology Symposium 2024, the company introduced a new, optimized 5nm-class node: N4C.

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Spatial Beats: Meta’s Multimodal AI Arrives

AR Insider

Ray Ban Meta Smartglasses get smarter, Horizon OS launches and AVP slows down. We have these and other happenings at the intersection of XR and AI through the eyes of Charlie Fink. This post appeared first on AR Insider.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Perplexity AI Raises $63 Million, Vision Pro Sales Slow, Meta Takes A Tumble

Charlie Fink

Wearable AI that knows who you are, where you are, and what you are doing, is the holy grail of tech.

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Meta's AR/VR Division Sees 30% Quarterly Revenue Growth "Driven By Quest Headset Sales"

Upload VR

Meta's Reality Labs division's quarterly revenue grew 30% year-over-year in Q1 2024. Reality Labs is the division of Meta behind Quest headsets, the Ray-Ban Meta smart glasses, and research & development toward AR glasses and their neural wristband input device. In its Q1 2024 earnings call today Meta reported $440 million Reality Labs quarterly revenue, 30% higher than Q1 2023.

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Qualcomm Intros Snapdragon X Plus, Details Complete Snapdragon X Launch Day Chip Stack

Anand Tech

As Qualcomm prepares for the mid-year launch of their forthcoming Snapdragon X SoCs for PCs, and the eagerly anticipated Oryon CPU cores within, the company is finally shoring up their official product plans, and releasing some additional technical details in the process. Thus far the company has been demonstrating their Snapdragon X Elite SoC in its highest-performing, fully-enabled configuration.

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Reality Bytes: Adobe, Phish & AI Jump Ropes

AR Insider

This week on Reality Bytes, Adobe Premiere Pro integrates GenAI for easy video editing, Phish redefines live music, and a high-tech jump rope launches. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Quest Developers React to Meta Horizon OS & Partner Headset News

Road to VR

Meta’s big announcement this week —that it will allow select partners to build third-party headsets based on Horizon OS—will be felt for years to come. And for developers who get a large chunk of their business from the Quest platform, the stakes are real. We reached out to a range of VR developers, all of which have shipped Quest games, and prompted them with the same set of questions about Meta’s Horizon OS news. ( note: some developers chose not to answer certain questions in the

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EON Reality Expands its rollout in Liechtenstein targeting national-rollout with 10,000 Tailored Courses with the Launch of Spatial AI Center and EON AI Autonomous Agents

EON Reality

“EON Reality: Revolutionizing Liechtenstein’s Education with Spatial AI and Custom Courses” IRVINE, CA — April 25, 2024 — EON Reality, a pioneering force in immersive learning technologies, is excited to unveil a new educational venture in Liechtenstein, marking the establishment of the nation’s inaugural Spatial AI Center. This initiative is set to revolutionize the educational landscape for both students and professionals across the country.

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Meta Partnering With Microsoft's Xbox To Make A "Limited Edition" Quest Headset

Upload VR

Meta is partnering with Microsoft's Xbox to create a "limited edition Meta Quest" headset. The announcement comes as Meta also announced it's rebranding the Quest software platform to Meta Horizon OS, and letting third-party hardware companies such as ASUS and Lenovo make headsets running it. Meta Horizon OS Will Run On Headsets From ASUS & Lenovo Meta is rebranding its Quest software platform Meta Horizon OS, and it will also run on new headsets from ASUS, Lenovo, and more.

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Y Combinator alum Matterport is being bought by real estate juggernaut Costar at a 212% premium

TechCrunch VR

The transaction represents a premium of a whopping 212% over Matterport’s last closing share price before the deal was announced on April 22. © 2024 TechCrunch. All rights reserved. For personal use only.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly