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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial.

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Oculus Offers Up Developer Quick-start Guide for Bringing Apps to Go

Road to VR

With the impending launch of Oculus Go, the company’s first standalone headset, Oculus has shared with developers a handy cheat sheet for bringing Gear VR applications to the Go. OneSignal) when running on Oculus Go. OneSignal) when running on Oculus Go. HMD Touchpad: Oculus Go does not have a touchpad on the HMD.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

A reference guide published by Khronos Group gives a high-level technical overview of the API’s structure. support in Unreal Engine and plans to update the engine for the 1.0 Oculus has committed to bringing OpenXR runtime support to both Rift and Quest later this year. OpenXR 1.0 is now available on GitHub.

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The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.

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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

Oculus today released ASW 2.0, Oculus today announced the release of ASW 2.0 Oculus says that ASW 2.0 Oculus says that while ASW 1.0 Oculus says that while ASW 1.0 With the new version, however, Oculus says that “even at [less than 45 FPS], ASW 2.0 We’ve reached out to Oculus for confirmation.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.

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