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John Legend Performs Live In VR To Raise Awareness Towards Mass Incarceration

VRScout

Legend conducted his performance live in-studio wearing an Xsens MVN Animate Motion Capture System. This is the same motion capture solution used on blockbuster films like Star Wars: Rise of Skywalker , Avengers: Infinity War , and The Wolverine , as well as hit games such as Creed: Rise to Glory and Counter Strike. .

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Mocap for Content Creators: The Top 5 Solutions 

XR Today - Mixed Reality tag

Motion Capture software, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesture controls. Mocap solutions are primarily used for the creation of XR content.

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Epic Games buys UK facial mapping startup Cubic Motion

TechCrunch VR

Epic Games announced today that it’s buying Cubic Motion, a computer vision startup that’s been building out a platform for capturing more realistic facial animations with a complex camera rig and software platform. Terms of the deal weren’t disclosed.

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Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

The latest funding will be used to intensify R&D for AXIS , a wearable and game-oriented full-body motion capture solution. To make it accessible to game developers and content creators, Refract’s software suite is compatible with platforms like OpenVR, OpenXR, Unity and Unreal engines, and existing VR systems and applications.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

They’re excellent for capturing and recording detailed hand movements for XR game and app development. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine. These gloves are handy for motion capture purposes in VR content creation.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware.