Ultrahaptics Acquires Leap Motion for a Reported $30M

Road to VR

Leap Motion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company. According to the Wall Street Journal , Ultrahaptics reportedly acquired Leap Motion for approximately $30 million. The company maintains in a company blog post that the acquisition won’t affect support for the Leap Motion community, and that “new and exciting products” are coming down the bend.

Leap Motion Grabs $50M Investment for Class-leading Hand-tracking Tech

Road to VR

Leap Motion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. Led by JP Morgan Asset management, Leap Motion’s Series C investment brings the company’s total public capital raise to just over $94 million, according to Crunchbase.

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Leap Motion Update Improves Physics, Supports Rift And Vive Controllers

UploadVR

Fully functioning hand-tracking might be a ways off from becoming the standard form of VR input, but Leap Motion is making a big step toward that future today, taking its Interaction development engine to 1.0 Leap Motion has built a new user interface module that allows developers to create their own accessible menus and systems that can be navigated a little like Tom Cruise navigates menus in Minority Report. Tagged with: leap motion Facebook Twitter Reddit More.

Leap Motion’s New Mobile Hand-tracking Sensor Brings 180-degree Field of View

Road to VR

The new Leap Motion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original Leap Motion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets. Designed as a natural motion interface for PC and Mac, the original Leap Motion Controller began shipping in volume in July 2013, for $80.

VRgineers to Integrate Leap Motion Hand-tracking into its Wide FOV VRHero Headset

Road to VR

Enterprise VR headset manufacturer VRgineers and Leap Motion , the company behind its eponymous optical hand tracker, announced they’re working together to embed Leap Motion’s tech into professional-grade VR headsets. The company is currently working with Leap Motion to bring the next generation of its professional VR headsets to market later this year with integrated Leap Motion technology.

We Tried Leap Motion’s New Hand Tracking Module On Gear VR

UploadVR

Leap Motion is a young technology company that is perhaps best known at this point for what it sells at your local Best Buy. virtual reality peripheral that can be mounted onto an Oculus Rift headset. However, an $80 peripheral is not what the Leap team has in mind for the future. During an in-person demonstration at UploadVR’s San Francisco office, the Leap team explained that their new module is compiled using simple, “off the shelf” components.

The XR Week Peek (2020.09.21): Quest 2 released, NVIDIA acquires ARM, Leap Motion 2 on sale, and much more!

The Ghost Howls

At Facebook Connect this week , Facebook has: Released the powerful Oculus Quest 2 , powered by Snapdragon XR2, and with a 4K display. You can finally buy the Leap Motion v2 accessory. The time for us XR developers to buy a Leap Motion 2 has finally come.

Qualcomm’s Standalone VR Is Getting Embedded Leap Motion Hand Tracking

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HTC and Valve do this with their Vive controllers that are super low latency and extremely accurate and Oculus does this with their touch controllers and their extremely natural ergonomics. Thankfully, the team at Leap Motion have been working tirelessly to deliver hand tracking and late last year launched their much more compact hand tracking solution specifically aimed at mobile form factors.

Hands-on With Leap Motion Hand-Tracking In Qualcomm’s Standalone Headset

UploadVR

Hand-tracking looks likely to play a big part in that future, and Leap Motion is one of a few companies leading the charge in this department. Leap’s latest, well, leap is to bring its controller-free hand tracking tech to mobile VR headsets. That ultimately means that Leap Motion might be officially integrated into not one but several standalone devices within the coming year. Tagged with: hand tracking , leap motion , qualcomm , standalone.

Hand Tracking Wristband Brings More Detailed Hand Movements To VR & AR

VRScout

Because FingerTrak uses thermal images to track your hand movements, the system is capable of more precise hand tracking when compared to options such as the Leap Motion Controller or the Oculus Quests.

Leap Motion’s Interaction Engine Lets You Get a Grip in VR

VRScout

Launched back in 2012, Leap Motion first introduced us to their new way of interacting with computers in three dimensions. At the time, the Leap Motion sensor sat on your desk or was built into your keyboard, allowing for natural hand and finger movement tracking. But now the Leap Motion controller has found new life as a virtual reality hand tracker. Currently no consumer VR headset has a built in hand tracking system using Leap Motion.

UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Alex Colgan holding the Leap v1 (on the left) and v2 (on the right).

Qualcomm Signs “Multi-year” Deal to Bring Ultraleap Hand-tracking to XR2 Headsets

Road to VR

Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of Leap Motion) to XR headsets based on the Snapdragon XR2 chipset.

Oculus Quest Controller-Free Hand Tracking SDK Now Available

UploadVR

The SDK for controller-free Hand Tracking on Oculus Quest is now available, allowing developers to start integrating the feature into their apps. Controller-free hand tracking for Quest was first announced in September at Oculus Connect 6, and shipped last week as an experimental feature.

Building Blocks: A Deep Dive Into Leap Motion Interactive Design

Leapmotion

Leap Motion Orion tracking was designed with simple physical interactions in mind, starting with pinch and grab. Oculus Story Studio’s Henry and Lost begin with dark, quiet scenes that draw your attention – to an adorable hedgehog or whimsical firefly – setting the mood and narrative expectations. The post Building Blocks: A Deep Dive Into Leap Motion Interactive Design appeared first on Leap Motion Blog.

Oculus Rift S Onboard Cameras Could Support Finger Tracking In Future

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Comments made by Oculus CTO John Carmack at Oculus Connect 5 and Twitter suggest that the upcoming Oculus Rift S cameras could support finger tracking. The report revealed the headset would be an iterative update, increasing resolution and changing to the same inside-out tracking system as the upcoming Oculus Quest. In 2016 at Oculus Connect 3 , Chief Scientist Michael Abrash made a range of predictions about VR in the year 2021.

Leap Motion VR Support Now Directly Integrated in Unreal Engine

Leapmotion

Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects! This popular community plugin is now the official plugin and brings new features like rigged character hands, Image Hands, passthrough, and built-in support for the Oculus Rift. Bringing hands into virtual reality just got a major upgrade.

VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

63 for the Leap Motion Controller and VR Developer Mount , now on sale in our web store. The experience within the headset will be at least a couple of frames behind what you would experience on the Oculus Rift or HTC Vive. If you’re sensitive to motion sickness, the added latency may cause you to feel uncomfortable. Setup your Google Cardboard with Leap Motion Controller. Install the Leap Motion Orion software.

CR Deck Mk.1 Is An Open Source AR Headset Based On Project North Star With Ultraleap Hand-Tracking

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Today AR headset manufacturer Combine Reality revealed the CR Deck Mk.1, an open source AR headset based on Project North Star that utilizes Ultraleap hand-tracking. A Kickstarter campaign is coming soon.

This Tech Lets You Move Virtual Objects Like A Jedi

VRScout

To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. News Jedi Force Push Leap Motion Oculus Rift Virginia TechThese are definitely the VR powers you’re looking for…. It was only a matter of time.

Researchers Develop VR Haptic Feedback System Using Custom Quadcopters

VRScout

Utilizing the Motive OptiTrack motion capturing system combined with 12 Flex 3 cameras covering a total space of 4m x 4m x 3m, VRHapticDrones is able to track the HMD, multiple quadcopters, as well as a users defined body parts and stream 100 Hz samples to the VRHapticDrones backend with millimeter accuracy. Leap Motion tracking sensors mounted to the front of an Oculus Rift headset track the users hand, allowing them to interact naturally with the floating tactile drones.

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Leap Motion tracking v4 sample apps show how Virtual Reality UX should be made

The Ghost Howls

This is because Leap Motion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. I’ve tried them all: I was so curious about them that I took out my Leap Motion and used some tape to attach it to my Oculus Rift CV1, that in the end, was something like a mummy headset. A great job by Leap Motion engineers!

HTC Vive FAQ: What You Need to Know About Leap Motion + SteamVR

Leapmotion

Leap Motion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with Leap Motion + Vive. On the Oculus Rift, the distance between the controller and your eyes is about 8 cm. Have a question about Leap Motion + HTC Vive?

Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

The technology claims to offer the rider genuine interactivity and ‘complete agency’ over the experience, including real-time control of the motion profile. The real-time VR world needs to synchronise perfectly with the motion and gesture interactivity, so we’ve developed specialist software to achieve this. The graphics, story integration to the motion profile and the gesture interactivity were all created in-house for their proprietary Interact system.

Pimax Showing Production Headsets, Controllers, and More at CES

Road to VR

Additionally they’re showing two of the modules that will extend the functionality of the headsets: controller-less hand-tracking from Leap Motion, and eye-tracking from 7invensun. The Leap Motion module, which attaches to the underside of the headset, can be seen here. CES 2019 Leap Motion News Pimax pimax 5k pimax 5k plus pimax 7invensun pimax 8k pimax ces 2019 pimax eye-tracking pimax hand tracking pimax leap motion

Under the Hood: The Leap Motion Hackathon’s Augmented Reality Workspace

Leapmotion

Early last month, Leap Motion kicked off our internal hackathon with a round of pitch sessions. Our team’s video got shared on /r/oculus and led to a feature on Wired. At Leap Motion, we spend a lot of time experimenting with new ways of interacting with technology, and we often run into the same problem. Leap Motion. The project used the public Leap Motion SDK with standard tracking to receive hand tracking and video passthrough data.

Ultraleap’s New ‘Gemini’ Software Overhaul Drastically Improves Two-handed Interactions

Road to VR

Ultraleap, the company behind the Leap Motion hand-tracking controller , has released a Developer Preview of its hand-tracking engine Gemini. Antony Vitillo of XR publication Skarred Ghost went hands-on with Gemini using his first-generation Leap Motion tracker.

Thomas Street’s UI Exploration with the Oculus Rift and Leap Motion

Leapmotion

We at Thomas Street have been eyeing the Oculus Rift for quite some time, paying particular attention to demos featuring novel interfaces. We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and Leap Motion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / Leap Motion demos and giving them a try.

#BuildYourNorthStar Workshop Brings AR to Life in 48 Hours

Leapmotion

In support of the event, our team donated Leap Motion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former Leap Motion engineer Adam Munich. He had experience building homebrew data gloves and mocap systems for years before discovering Leap Motion. Noah created what may be the first 3D-printable mount for the Leap Motion Controller on the Oculus DK1 in 2013.

Oculus Software Designers Tease ‘Game Changing’ Reveal For OC6

UploadVR

We’re a day out from Oculus Connect 6 and a group of software designers are teasing big things. I am excited to be giving a deep dive talk at #OC6 on something special we have been cooking up with @EtiennePinchon , @dmvrg & @crookookoo and the rest of our fantastic design crew at Oculus. Krivoruchko worked on software for hand-tracking at Leap Motion and Pinchon worked on a WebVR creation platform named Hologram.

Oculus Quest hands tracking review: an impressive first step towards natural UX

The Ghost Howls

Last week, Oculus rolled out the runtime v12 of the Oculus Quest , which took various features to the standalone headset, and among them, there is hands-tracking support. Oculus Quest hands tracking video review. Oculus Quest hands tracking textual review.

Ultraleap Stereo IR 170 review: use your hands naturally in VR!

The Ghost Howls

I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous Leap Motion controller. UltraLeap 2 vs Leap Motion Controller: what doesn’t change.

Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

During Oculus Connect 6 in San Jose, CA, Mark Zuckerberg unveiled that the Oculus Quest would allow for hand and finger tracking without the need of any hand controllers, and of course, I couldn’t wait to try it. To demonstrate how this technology works, Facebook offered a hands-on demo for attendees to try out using their VR game Elixir at the Oculus Connect 6 demo area. . We’ve come a long way since Oculus’ consumer product.

Oculus Rift Consumer Edition FAQ

Leapmotion

With the recent release of the Oculus Rift CV1 and 1.3 SDK, you’ll also want to check out Oculus’ migration guide. Unreal Engine 4.11 doesn’t currently have Oculus 1.3 Once it arrives, the new official Leap Motion UE4 plugin should work with it right away. Do Leap Motion demos work with the 1.3 Blocks , Geometric , Pinch Move , Lyra , and Pinch Draw have all been updated to Oculus SDK 1.3, Protip: the Oculus 1.3

How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! It is embedded into Oculus Unity SDK.

Analyzing Oculus Santa Cruz patent images

The Ghost Howls

Yesterday I was reading the comments on Reddit regarding my post with the predictions for Oculus Connect 5 and the kind redditor /u/SilverWhite2 provided me the link to the latest available patent with the design of Santa Cruz. Front view (Image by Oculus). Rear view (Image by Oculus). You can also notice that the strap is made with rigid rubber, so not something made with elastic fabric like the Oculus Go. Top view (Image by Oculus). Header image by Oculus).

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Designing Cat Explorer

Leapmotion

That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. In the physical world, we rely on tangible things to dissipate tremors and inaccuracies, offer mechanical constraints that restrict erratic motion, provide high fidelity feedback at the points of contact, and serve as a rest, allowing some of the arm muscles to relax while staying productive over longer periods of time. This is the core of our mission at Leap Motion.