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XR Today’s Guide to Stopping VR Motion Sickness

XR Today - Mixed Reality tag

Immersive developers also consider sickness when creating immersive games, VR training scenarios, and augmented desktop setups. XR headsets and smart glasses contain accessibility options to ensure an immersive experience operates uninterrupted and without sickness breaks. Most XR devices have a recommended play-time.

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Hands-On With Google’s Inside-Out WorldSense Tracking

UploadVR Between Realities podcast

First, he said, I was going to use a generation older hardware from internal prototypes that likely would be improved upon in practically every way before its release as a reference design to developers and eventually to consumers (Google hopes at least HTC can achieve consumer release in 2017 with its first standalone headset).

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Qualcomm Snapdragon 845 VRDK to Offer Ultrasonic 6DOF Controller Tracking

Road to VR

Consumer headsets like the Oculus Go, Lenovo Mirage Solo, and HTC Vive Focus are all based on earlier versions of the Snapdragon VRDK, but none of them offer 6DOF controller tracking. Image courtesy Qualcomm.

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HTC’s New ‘VR Ad Service’ Can Tell If You’ve Looked at an Ad or Not

Road to VR

Now that virtual reality is coming to a wider audience, it seems the medium is mature enough to open the conversation about funding games with ads, something HTC is letting developers enable in a big way with their newly announced VR Ad Service—and VR ads are different. Very different. A full list is available on the Vive developer site.

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uSens Grabs $20 Million Series A Investment for ‘Inside-out’ Tracking Tech

Road to VR

Usens is one of the early developers of hand and head tracking tech; according to the announcement from the company this investment will help launch new and improved non-controller hand and head tracking tools. The company’s technology is being demonstrated this week at the Augmented World Expo (AWE).

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AWE 2022 Day Two: The Floor Opens. Talks on Interoperability, Hardware, and Software

ARPost

Leia Inc makes a “lightfield experience platform” – a 2D device that displays 3D content through head tracking. We’re trying to bring that 3D immersive content to familiar devices,” founder and CEO, David Fattal, told ARPost. Big thinkers indeed. Market forces will convince them to network.”.

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Roomscale VR is Great, But the Gamepad isn’t Going Anywhere

UploadVR Between Realities podcast

With the HTC Vive, you set up lighthouse base stations in opposite corners of your play space and the system tracks your movement in 3D space around your entire room. Cockpit experiences and racing games feel great using gamepads and are arguably even more immersive than their standing, moving, roomscale counterparts.