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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

The startup is pretty new, in fact, and its owner group is Megadodo, another unknown company that is working on an MMO game about which is difficult to find any information. And in fact, a new request to FCC for a new device has arrived from HTC. First of all, no one has ever heard about Deca before. Doug Lombardi, Valve.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. OpenXR’s ‘working group’, under which representatives from member companies have been actively developing the standard, is facilitated by Khronos Group.

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Epic Aims to Take on Steam with Newly Announced Epic Games Store

Road to VR

There wasn’t a specific announce surrounding support for VR games (see update), although as Khronos Group’s OpenXR standard marches ever onward in its mission to make market fragmentation a thing of the past, it’s possible those “open platforms” will also include VR.

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Trends and predictions for XR in 2024

The Ghost Howls

This would be pretty disruptive, because up to now every standalone headset has been a walled garden with its own store and hardware, with the only exception being HTC trying to distribute its Viveport store to some other Chinese devices. Basically, Google could try to be for standalone devices what Steam has been for the PC VR ones.

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7 pieces of advice if you have to remotely work as a VR developer from China

The Ghost Howls

For instance, I’m very grateful that everyone on the team has been very tolerant these days when I had some small network glitches during the group calls Take with you everything that is needed for an international trip (e.g. While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China.

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Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

Leapmotion

With our latest Unity Core Assets release , we’re excited to unveil full support for the Unity 5.4 beta, which features native support for the HTC Vive. And in some cases, we’re adding features to the Core Assets to support upcoming Unity Modules. The post Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

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A Gentle Introduction To WebXR

ARVR

On the other hand, developers only have to write the code once and it will work on all devices (Oculus, Vive, HTC, Google Cardboard, etc.) Latency, which refers to the delay in communications between a user’s movement and what they see, has to be as low as possible, to create the illusion of reality. Trending AR VR Articles: 1.How