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Magic Leap Shows off Upcoming Enterprise Apps Focused on Professional 3D Design

Road to VR

Magic Leap announced a number of consumer-facing apps and games coming soon to Magic Leap One, the company’s long-awaited AR headset which released back in August. Trimble is a global company surveying industries such as agriculture, geo-spatial, transportation, and building.

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Magic Leap Reveals 16 AR Experiences From Wacom, SketchUp, Wingnut AR, and More

Road to VR

Today at Magic Leap’s first creator conference the company has revealed a bevy of AR content built on the headset—some experimental, and some actually launching on the headset soon (or today)—but all up and running on real hardware. At Leap Con today I got treated to a bevy of new Magic Leap content.

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Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

Magic Leap has just organized its first developers’ event, dubbed “L.E.A.P.” It is the first event of this kind organized by Magic Leap: we can say that LEAP Con is like the Oculus Connect of Magic Leap and will probably become always more important, year after year, exactly as it has happened to Oculus.

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Data Point of the Week: XR Developers Speak

AR Insider

As with past reports, this survey is done as a primer for the upcoming XRDC Conference. Starting at the top, most developers are working on games (59 percent) followed by non-gaming entertainment (38 percent) followed by education (33 percent), enterprise (22 percent) and brand experiences (18 percent).

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How Do AR Advertising Platforms Stack Up?

AR Insider

Prominent sectors include industrial AR , social , gaming , and shopping. Starting with quantitative analysis ARtillery’s recent survey findings can provide more color. Web AR meanwhile lingers at 18 percent of survey responses. As for apps, they perform well in the survey, but we’ll set them aside for now.

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The Second Coming of Augmented-Reality Glasses

ARVR

The Smart-Accessory Revolution A Pew Research Center survey conducted at the beginning of 2013 showed that only 51% of adults in the United States owned a smartphone, 6 years after the launch of the 1st-generation Apple iPhone. Another survey conducted mid-June 2019, 4 years since the debut of the Apple Watch, showed that roughly 1-in-5 U.S.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

Some of the most common myths and misconceptions surrounding VR include the following: it always causes motion sickness and virtual reality is solely applicable to games. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.