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Oculus Is Bringing Free-To-Use VR To 90 California State Libraries

VRScout

Oculus has always been a major supporter of the virtual reality community. Now the Facebook subsidiary is focusing on making virtual reality more accessible than ever by bringing their Oculus Rift headsets to public libraries across California all for the low cost of $0.00.

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Oculus Brings Rift to 90 Libraries in California for Public Access VR

Road to VR

Oculus has announced a pilot program to place 100 Rifts and Oculus Ready PCs in 90 libraries throughout the state of California, from the Oregon border down to Mexico. Public libraries provide safe, supportive environments that are available and welcoming to everyone,” says Oculus Education Program Manager Cindy Ball.

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NBA All-Star and Weekly Regular Season Coverage Comes Live to VR via TNT and Intel

Road to VR

The app is available today on the Oculus store and the Google Play store. Turner Sports says that fans will be able to see highlights, recaps, and live and on-demand full games in VR (provided they are logged in with an applicable TV provider), including in-game broadcast stats and commentary. Sunday, Feb. Thursday, Mar.

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The NBA and TNT Partner With Intel For Biggest VR Push Yet

VRScout

The NBA and TNT are launching a VR experience that is powered by Intel True VR and promises to not only bring fans even closer to the game, but serve as a portal into all available programming through on-demand VR coverage of the upcoming NBA All-Star weekend. Each camera will have at least four angles of the game that you can control.

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Metaverse needs to solve problems, not be the problem

ARVR

Metaverse and virtual reality sells beyond gaming and technology markets if it solves problems. COVID also helped professional implementation of VR which is closer to the real experience than Zoom, Google Meet or Teams. It will not sell if it creates them. Photo: Meridian Treehouse. Shared, synchronised immersive reality experience.

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Shaun MacGillivray Chats About IMAX and VR Movies

ARPost

Shaun: We first started working with AR five or six years ago and had the opportunity to test the first version of the Oculus alongside our 8K IMAX technology with the widest lenses possible. I also think you will see the gaming and filmic world continue to intersect/collide. What was the studio’s first VR or spatial experience? .

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STRIVR Labs Raises $5 Million And Adds Enterprise VR Training

UploadVR Between Realities podcast

And so startup STRIVR Labs has launched into a new enterprise VR training business, while still remaining in the sports VR training game. It is an end-to-end platform, from content capture to reporting/assessment, and the content is viewed with regular VR headsets like Oculus and Samsung Gear VR.

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