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Extended Reality In Education: Is it the Future of Instruction?

XR Today - Virtual Reality

Of all the possible changes extended reality (XR) tech can bring to the world, its impact on education is one of the most exciting. With the arrival of XR tech in the education space, people can already see what the future has in store for tomorrow’s students. . Every day humans are getting smarter. Immersive Limitless Learning.

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The Top Augmented Reality Workshop Options for AR Education

XR Today - Augmented Reality tag

An augmented reality workshop isn’t just an excellent tool for developers and vendors planning to create AR apps. These tools could also help more companies unlock additional revenue streams in the metaverse or enhance customer experience with AR tools. billion by 2031.

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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

We’ve discovered how valuable the right XR tools can be in collaboration and communication, and how they can help innovators to build new products and ideas. One of the areas where XR is seeing the most significant and rapid adoption, is in the world of education and training. Meta Oculus and Aptiv. HTC Vive and Penn State.

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XR in Education Case Study in Focus: VIVE and Nowa Era

XR Today - Mixed Reality tag

As the world becomes more complex, with various new technologies and concepts to understand, the educational landscape is evolving. Helping students to grasp complicated topics and develop specialist skills requires educators to invest in the best possible resources and tools. Exploring New Opportunities in Education.

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Top 5 XR Innovations to Invest in During 2022 and 2023

XR Today - Virtual Reality

An eye-tracking tool can detect the position of a person’s eye to determine which graphics need to be rendered more completely in a VR environment, minimising bandwidth use. The same tools make moving around and interacting with experiences in any XR world feel more streamlined and organic.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. Or Unreal if that’s your language. His lab was even visited by Zuckerberg before he decided to acquire Oculus.

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STYLY makes creation and distribution of cross-platform XR content easy

The Ghost Howls

I’ve been working in XR for close to a decade, and my current role involves helping to bring an innovative art and design platform, STYLY, to a wider XR audience, as well as building a community of XR creatives and developing educational programmes for XR art. And the supported creators tools? Tools STYLY is compatible with.

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