Sat.May 20, 2023 - Fri.May 26, 2023

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Nreal rebrands as XREAL and expands its ecosystem

The Ghost Howls

Some rumors were already going around in the previous days, but now it is official: Chinese AR company Nreal has rebranded as XREAL. Together with this announcement, it has also announced some new solutions and especially the widening of its target platforms beyond just Android : PC and even SteamDeck will soon be compatible with Nre… ehm XREAL products.

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Vologram Messages – 3D Holograms From 2D Video

VRScout

Build your very own 3D hologram and view it anywhere using augmented reality technology. Volograms, an artificial intelligence (AI) company, today announced Vologram Messages, a new system powered by AI that’s capable of converting standard video into interactive holograms. A new-and-improved version of its original Vologram platform, this latest release promises to further simplify holographic content creation.

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VITURE One XR Glasses Hit the Market in Style

ARPost

Have you been waiting for sleek wearable XR glasses that would look great with any outfit? Your long wait is over. VITURE , the innovative tech startup, has officially launched its highly anticipated product, the VITURE One XR Glasses. Step into a new realm of immersive entertainment. Get ready to redefine your gaming and streaming experiences with this wearable technology.

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Apple Invites XR Media Outlets to WWDC Keynote for the First Time

Road to VR

Apple has sent invitations to its upcoming WWDC keynote to select media outlets, including Road to VR. Apple has historically not invited XR media to its events, let alone commented in any way on its XR R&D that has been reportedly happening behind the scenes at the company for years. Road to VR is among the XR media outlets who have received an invitation to Apple’s WWDC keynote for the first time.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Let’s meet at AWE… and “storm” Apple Park together!

The Ghost Howls

Next week I’ll fly again to the US, and in particular to Silicon Valley to attend AWE again. It’s a good occasion to meet there or to do something together for the possible launch of the Apple headset. AWE US It’s again the time of the year when I attend the Augmented World Expo (AWE) in Santa Clara, California. It will be my third time in a row at that event.

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Dreamwave: Immersive 3D Worlds for Virtual Events

ARPost

Virtual events are getting more exciting with the latest technological developments in virtual reality. One such product is Dreamwave, a web-based metaverse platform that provides companies, brands, and creators with a unique way to host online events. Dreamwave boasts ready-made and custom 3D environments called “microverses” to make brand experiences stand out.

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Does the Metaverse Need a New Narrative?

AR Insider

If we’re to climb out of the metaverse trough, we need to shift the narrative. The current one is uninspiring, plagued by legless avatars, dormant VR headsets, and a notion unrelatable to most. Guest author Evan Helda breaks it down. This post appeared first on AR Insider.

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Netvios tells us the differences between the VR gaming market in China and in the West

The Ghost Howls

When I visited China at the beginning of the year, I had the pleasure of visiting Netvios offices in Guangzhou and speaking with Anjie Cao, the CEO of the company. She gave me a very interesting presentation about the status of VR in China and the difficulties of launching a VR game there. In this article, I collected the most interesting tidbits of that presentation to share with you, so that if you want to start distributing your content there, you know what you have to do.

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Professional Baseball Coaches Are Now Available In VR

VRScout

Baseball and softball athletes receive individualized 1:1 training from instructors in real time. VR sports training is on the rise thanks to companies like WIN Reality, which last year launched WIN Reality Baseball on Meta Quest 2 headsets. The virtual training platform lets young athletes practice their swing with 7 game modes and over 30 training workouts using the Touch controllers or their own bat.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Report: Meta in Talks with Magic Leap for Multiyear AR Headset Tech Deal

Road to VR

A report from the Financial Times maintains Meta is currently in talks with AR headset creator Magic Leap to strike a multiyear deal, which could include intellectual property licensing and contract manufacturing of AR headsets in North America. The AR unicorn is said to possess valuable IP regarding custom components, including its optics, waveguides, and software.

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Can Google Jumpstart AR Shopping?

AR Insider

Google has spent 20+ years as the internet’s launch point, including high-intent commercial searches. That has caused it to own a growing piece of consumer shopping. But how does AR play in? We dive into drivers & dynamics. This post appeared first on AR Insider.

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The XR Week Peek (2023.05.23): Leaks and rumors about Apple headset intensify, VRChat to launch Creator Economy, and more!

The Ghost Howls

It’s been a strange week. On the technological side, it has been exciting. Since there is the possibility that Apple announces its headset soon, all the companies are rushing to announce what they have in the pipeline before the big day. This means that these days we are going to have a lot of announcements. This and the next editions of the newsletter are going to be full of cool pieces of news.

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Meta & BMW Are Taking In-Car XR To The Next Level

VRScout

Last week, Mark Zuckerberg announced that Meta and the BMW Group have partnered to develop a research project focused on the integration of virtual and augmented reality (AR) into vehicles. The partnership, which was first announced in 2021, aims to explore how this technology could be used to enhance passenger and driver experiences. This isn’t the first time we’ve seen VR technology used in passenger cars.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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PSVR 2 Outsold Original PSVR in First 6 Weeks, Sony Confirms

Road to VR

Sony revealed PSVR 2 outperformed the original PSVR in sales in the first six weeks, taking a strong early lead over the company’s first-gen PlayStation headset. An investor relations presentation delivered by Sony Interactive Entertainment chief Jim Ryan includes some new information detailing PSVR 2 units sales relative to the original PSVR launched in October 2016.

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Reverse Engineering Snap’s AR Success

AR Insider

How did Snap reach its industry-leading position in AR? Focusing on simple fun, Snap gained early consumer traction, leading into its next phase of AR growth: a platform. We examine in the latest report excerpt. This post appeared first on AR Insider.

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A Very Interesting VR/AR Association Enterprise & Training Forum

ARPost

The VR/AR Association held a VR Enterprise and Training Forum yesterday, May 24. The one-day event hosted on the Hopin remote conference platform , brought together a number of industry experts to discuss the business applications of a number of XR techniques and topics including digital twins, virtual humans, and generative AI. The VR/AR Association Gives Enterprise the Mic The VR/AR Association hosted the event, though non-members were welcome to attend.

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VR Brings A Terminally Ill Girl’s Dream To Life

VRScout

A group of compassionate VR developers came together for an incredible cause. We’ve come across a considerable number of life-changing VR projects over the years, from humanoid time capsules to VR-controlled robots designed for disabled workers. There’s also the story of the grieving mother reuniting with her child via a digital simulation and a prison program that connects incarcerated parents with their children in VR.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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70% of the 20 Best-rated Quest 2 Apps are Now Available on Pico 4

Road to VR

The standalone VR market is continuing to grow, and with it, we’re increasingly seeing platform competition for quality content. Pico made its biggest push into consumer VR so far with the launch of the Pico 4 last year, and the company has been gaining ground on getting top VR content onto its store. Top Quest Apps Showing up on Pico 4 Looking at the 20 best -rated apps on the Quest store (data as of April 2023), to date 70% of the list is available on Pico’s standalone headset: Tit

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Spatial Beats: Google, TikTok & OpenAI

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at all the latest converging points of XR and AI. This post appeared first on AR Insider.

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Immersive Technology for the American Workforce Act: Legislation That Aims to Provide Equitable Access to XR Tech

ARPost

The Immersive Technology for the American Workforce Act of 2023 was drafted by Rep. Lisa Blunt Rochester (D-DE) and Rep. Tim Walberg (R-MI) with the support of organizations like the XR Association (XRA), Talespin , Unity , Association for Career and Technical Education , Transfr , and HTC VIVE , among others. “Emerging technologies, such as XR, can help meet people where they are and expand access to cutting-edge technology and training resources,” remarked XRA CEO Elizabeth Hyman in a press re

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You Can Soon Talk To Holograms Thanks To AI

VRScout

AI-powered “conversational” holographic characters are on the way from Looking Glass. Hologram technology company Looking Glass today unveiled the latest addition to its 3D holographic platform: Looking Glass Liteforms. Powered by the company’s headset-free 3D holographic display technology, these “conversational” holographic characters are capable of chatting naturally with users, similar to popular text-based chatbots (minus the text).

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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The 20 Best Rated & Most Popular Quest Games & Apps – May 2023

Road to VR

While Oculus doesn’t offer much publicly in the way of understanding how well individual games & apps are performing across its Quest 2 storefront, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the 20 best rated Oculus Quest games and apps as of May 2023. Some quick qualifications before we get to the data: Paid and free apps are separated Only apps with more than 100 reviews are represented App Lab apps are not represented (see our lates

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Will AI-Powered Characters Be a Game Changer?

AR Insider

Gamers have been clamoring for better non-player characters (NPCs) for years, and the arrival of conversational AI may finally provide the computing superpower to make it possible. Charlie Fink examines the evidence. This post appeared first on AR Insider.

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A Guided Demo of Nanome Came With a Free Chemistry Lesson From Founders

ARPost

Before my life as a technology journalist, I worked in a university’s biomedical engineering research lab. Every now and then, in my current career, I encounter something that I wish had been around 10 years ago. Nanome, an app for spatially visualizing molecules in MR and VR, is exactly such an experience. Meet Nanome Nanome is a visualization and collaboration platform available on all major VR headsets.

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Microsoft Officially Launches Avatars for Teams

XR Today - Virtual Reality

During its online Build event this week, Microsoft officially unveiled that its long-coming Avatars for Teams service will drop as general release integration is available on Windows and Mac. Windows and Mac users can access the integrated, immersive service for Microsoft Teams via the desktop application. The news comes after Microsoft debuted the service via its public preview avenue.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly