Sat.Jun 24, 2017 - Fri.Jun 30, 2017

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Russian Artist Arrested for Refusing to Take off Her VR Headset

VRScout

Moscow artist Ekaterina Nenasheva claims she was arrested and taken to a psychiatric clinic. The crime? Refusing to take off her VR headset according to reports. Over the past four years, VR has caused us to re-evaluate many of our social norms and collective ideas— particularly as it relates to how we engage with each other —but Ekaterina Nenasheva might have just cracked open the biggest issue yet: can wearing VR in a public space constitute cause for arrest?

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Oculus Founder Backs ‘Revive’—a Hack for Vive to Play Rift-exclusive Games—With $2K in Monthly Funding

Road to VR

Oculus founder Palmer Luckey, who left the company back in March, has backed a crowdfunding campaign for Revive—a hack which allows HTC Vive owners to play games from the Oculus platform—to the tune of $2,000 per month to support its continued development. The action comes in stark contrast to the closed ecosystem approach of the Oculus organization.

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5 Takeaways from VRTO that will Help to Guide VR Forward

UploadVR Between Realities podcast

The VRTO Virtual & Augmented Reality World Conference & Expo just wrapped up Monday night in Toronto. The two day conference was packed with simultaneous, back-to-back presentations and workshops from industry leaders such as Microsoft, Google, AMD, The VOID, IMAX, Two Bit Circus, Secret Location, Globacore, Quantum Capture, The Canadian Film Centre, and many more.

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CatsAndVR.com visits the ART OF VR event at Sotheby's NYC.

Cats and VR

Recently I got the chance to visit the Art Of VR event at Sotheby's NY. A big shout out to the team at Oculus for that as well. A public, two-day event, The Art of VR festival showcased just a sample of many of the VR and augmented reality experiences currently unavailable in VR App stores. It also had a plethora of many fantastic branded experiences including the new Aliens VR experience and the new Spider-Man VR experience just released today.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Putt-Putt Google Earth VR Looks Amazing

VRScout

The new video also teases “puppet skinning” for Tilt Brush. When YouTube channel Nat and Friends toured Google VR, we were honestly expecting to see experiments from Google’s Daydream Labs that we’ve already seen. Projects we’ve reported on like Google’s headset removal or last year’s social VR experiments have been some of our favorites. What we weren’t expecting to see was putt-putt golf in Google Earth VR or a few other inspiring demos that show us what’s possible with the immersive tec

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Samsung Filed A Patent For Magnetic VR Hand Controllers

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Today we learned that Samsung, the creators of the Oculus-powered Gear VR headset, filed a patent in late December of last year for magnetic VR hand controllers. Based on the description in the patent and the accompanying concept image (embedded below), the controllers would be used to provide more visceral and accurate hand-tracking for the Gear VR.

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CatsAndVR@Pocket Gamer Connects SF- VR Indie Pitch Winner VINDICTA

Cats and VR

Recently CatsAndVR had the chance to not only attend Pocket Game Connects SF but also be part of their VR Indie Pitch. My game is still a work in progress and the feedback was great for my development. However, the winner of the VR Indie Pitch was an excellent game from Beirut based Independent Studio "Game Cooks". Vindicta is a great VR FPS that is able to stand out from a very crowded marketplace with its innovative control scheme, smooth gun combat, and art style that seems like a mix of Port

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The Magik Gallery Debut was a Landmark Event for Immersive Art

VRScout

The Magik Gallery exhibition on May 20 marked a turning point in how the general public and the art establishment will engage with immersive art. Since the launch of Tilt Brush last year, we’ve witnessed a surge in creative expression in immersive technologies, amplified by the presence of other applications popping onto the scene, such as MasterpieceVR , Oculus Medium , Quill , Kingspray , ANIMVR , and Sketchfab.

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Report: Apple Acquires VR & AR Eye-tracking Company SMI

Road to VR

A report from MacRumors provides compelling evidence that Apple has quietly acquired SMI, also known as SensoMotoric Instruments, a company specializing in eye-tracking technology. German-based SMI has specialized in eye-tracking since its founding in 1991. The company has in recent years turned its expertise toward AR and VR, where eye-tracking data can be used for a wide range of useful things from foveated rendering to avatar eye-mapping.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Ubisoft Teased Two AR Game Prototypes Running On HoloLens At Unite Europe

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During a talk at Unite Europe 2017 Ubisoft showed off two previously unrevealed HoloLens game prototypes: Toy Soldier and Rabbid Rockets. Whether or not these games will become full projects remains to be seen. At the event David Yue from Ubisoft led a talk titled “AR Prototyping for the HoloLens” in which both projects were shown. Prior to this event Ubisoft has only been associated with VR in the immersive technology space, having released Eagle Flight , Werewolves Within , and Sta

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Start your VR off week right with something very cute, Song Of The Sea VR.

Cats and VR

Start your VR week of the right way.with something very cute. Cartoon Saloon invites you to step inside the Great Storyteller’s Cavern inspired by their Oscar-nominated hand-drawn animated feature film ‘Song of the Sea’. Experience immersion in one of the film’s beautiful, expressive environments and meet the unpredictable, zany Storyteller himself!

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TheWaveVR x Strangeloop Takes You Into VR Music Rave

VRScout

Strangeloop joins forces with TheWaveVR 6/28 at 7pm for N-FOLD , a synesthetic immersive music experience, in association with Flying Lotus imprint Brainfeeder. TheWaveVR has been making loads of noise (well, music) over the past year— putting on the world’s first VR rave at VRLA as well as landing $2.5M in seed funding —and now they’re launching their flagship immersive event: N-FOLD.

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Projection-mapped Immersive Theater Shows the Future of Live AR Performances

Road to VR

There was an amazing projection-mapped , immersive theater piece at Sundance this year by Heartcorps called Riders of the Storyboard. Trained street performers interacted with virtual projection-mapped 2D objects, and through the sleight of hand magic broke these flat objects into the third as glowing 3D props. LISTEN TO THE VOICES OF VR PODCAST. [link].

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Dogmented Reality ‘Coming Soon’ To Apple’s New ARKit

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A very good, 11/10 app may soon be heading to an iPhone or iPad near you. The term Dogmented Reality was first coined for a 2016 April Fools gag from Meta, but now it’s very much a real thing for some smartphone users. Follow the Dogmented Reality hashtag on Twitter and you’ll find scores of people touring the world with virtual pets that sit in our reality a little like you’ll find in other apps like Pokemon Go.

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HTC Vive X welcomes 33 new startups to its accelerator program

Slashgear

In pushing the virtual reality market forward, it really isn’t enough just to have a VR headset or a set of demo apps and games. It isn’t even enough just to have a platform to build upon. You also need the builders that will utilize that platform. Last year, HTC announced its Vive X accelerator program in a bid to … Continue reading.

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Your Hands are Controllers in Leap Motion’s Interaction Engine

VRScout

Leap Motion just dropped a major upgrade—Interaction Engine 1.0—to immerse your mind and hands in VR. Last year, digital-physical interaction pioneer Leap Motion released an early access beta of Interacton Engine. In providing developers a way to incorporate scanning technology into Unity, Leap Motion enabled a new breed of VR experience—one where participants used their own hands to interact with digital objects rather than controllers.

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Valve’s Knuckles Controllers Get Ergonomic Improvements, Begin Arriving at Devs’ Doorsteps

Road to VR

Having done the core R&D for what would become the Vive controllers, Valve is continuing to iterate on VR input. The company’s new ‘Knuckles’ controllers are not so much ‘held’ as they are ‘worn’, offering users a natural grab and release motion without dropping the controller. Since their debut toward the end of 2016 at the company’s Steam Dev Days event, a Knuckles development kit is now shipping to select developers and brings ergonomic impr

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Report: Skyrim VR Will Come To HTC Vive Next Year

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Skyrim VR was one of the biggest surprises of E3 2017 this month, but so far it’s only been confirmed for PlayStation VR (PSVR). But PC VR users need not fear; it should be with them next year. Developer Bethesda apparently confirmed as much to GameSpot, as stated in the below video. While PSVR players will get Skryim this November, the game will release on the HTC Vive in 2018.

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Oculus Founder Backs ‘Revive'—a Hack for Vive to Play Rift-exclusive Games—With $2K in Monthly.

AllThingsVR

Oculus Founder Backs ‘Revive'—a Hack for Vive to Play Rift-exclusive Games—With $2K in Monthly Funding via @RtoVR [link] [link] — allthingsvr (@allthingsvr) June 29, 2017.

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Apple iOS 11 Brings VR Feature to Maps

VRScout

A new hidden feature uses positional tracking to let you actually walk through cities. Despite just being made available to the public only two days ago, Apple’s iOS 11 beta has already been stripped down, analyzed and pushed to its limits by rapid iPhone & iPad enthusiasts. The new update to the platform has brought an impressive selection of exciting new features: from the groundbreaking ARkit (augmented reality development platform), Apple Pay Messenger integration, and Live Photos comin

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Hands-on: ‘Fallout 4 VR’ Shows Improvements, but I’m Still Not Sold

Road to VR

Entering the Wasteland, sneaking up on a group of raiders and shooting them down with guns in your own two hands, tossing back a Nuka-Cola, hanging out with Dogmeat; these are some the things that get fans excited about playing Fallout 4 VR. And in case you’ve been cryogenically frozen in a nuclear bunker this past year, you should know Fallout 4 (2015) is coming to HTC Vive―that and Bethesda demoed an updated build at this year’s E3, showing off an improved UI that should address

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Watch This Amazing Prototype Video Of Minecraft In AR Using Apple’s ARKit

UploadVR Between Realities podcast

If we’ve learned one thing over the years it’s that if it has a screen or some way of display visuals, then it can and will probably play Minecraft. All modern smartphones, tablets, game systems, computers, and more all have Minecraft. In fact, it’s already spread to VR devices like the Samsung Gear VR, Oculus Rift, and even HTC Vive.

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Weekly Funding Roundup: Apple Buys German Eye Tracking Firm.

AllThingsVR

Weekly Funding Roundup: Apple Buys German Eye Tracking Firm SensoMotoric Instruments, Adobe Buys Mettle’s SkyBox Tools, and Former Valve initiative CastAR Shuts Down 1) Apple has quietly bought SensoMotoric Instruments , a German maker of eye-tracking glasses. Founded in 1991, SMI does work in mobile eye tracking as well as for augmented and virtual reality.

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CEOs Under Fire For Using VR To Experience Being Homeless

VRScout

A group of CEOs face immediate backlash after using VR to simulate being homeless during “CEO Sleepout.”. Virtual reality may be an immersive technology capable of simulating many experiences, but they are still far from the real thing. That’s what a group a CEOs are hopefully beginning to understand after facing the wrath of the internet for choosing to use VR in an attempt to understand what it’s like to be homeless.

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HTC Vive & Lenovo Standalone Headsets to be Based on Qualcomm Reference Design, Components Detailed

Road to VR

Just about the only thing we know so far about the new Daydream standalone VR headsets in the works from HTC and Lenovo is that they are… in the works. Now however we’re getting a little more clarity about the hardware: both will be built around Qualcomm’s VR headset reference design. Qualcomm’s ‘VRDK’ is a reference device that the company has positioned to act as a foundation for consumer electronics makers to create their own headsets based on Qualcomm’s Sn

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly