Wed.Apr 19, 2017

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Facebook Reveals New 6DOF Surround 360 Camera

VRScout

The camera brings multiple perspectives to live videos. Just over one year ago, Facebook unveiled their $30k Surround 360 camera that could capture footage in 3D and render it all out through the company’s software. The flying saucer shaped camera never actually went on sale, but instead was used as a reference design for others to create their own version.

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Facebook Launches React VR to Let Devs Extend the Web into Virtual Reality

Road to VR

Facebook has officially launched React VR, an open-source JavaScript library that lets developers create cross-platform WebVR experiences. Oculus and Facebook announced React VR in October last year, an open-source JavaScript library (based on the popular React library) that’s designed to make it easy for web developers and programmers to deliver WebVR experiences that can be served to a range of VR headsets directly through the web browser.

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Facebook Announces 360 Capture SDK

VRScout

You will soon share 360 photos and videos while in VR. During day one of the F8 developer’s conference yesterday, Facebook again showed us just how important social is to the company when it comes to future platforms. Whether mixing the physical and digital world with their new augmented reality camera platform or creating the best social VR experience we’ve seen yet with Spaces , one thing is for sure, Facebook wants to make sharing with friends as easy as possible.

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Oculus Chief Scientist: How and When Augmented Reality Will Transform Our Lives

Road to VR

Michael Abrash, Chief Scientist at Oculus, as-ever delivered an inspiring presentation at today’s F8 conference, this time on the topic of Augmented Reality. AR has received top billing at this year’s event, with Facebook introducing a camera-based platform to develop today’s technology ; Abrash’s talk looked further ahead to glasses-based AR which he says will transform how we work and play.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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VR Spray Can And Piñata With Vive Tracker

VRScout

The Vive Tracker is opening up a new world of physical VR experiences. Since HTC Vive began shipping the Vive Tracker to developers earlier this year, we’ve seen everything from ceiling fans , fire hoses , and even cats tracked in VR. In what is probably one of the more significant hardware developments in the VR space this year, we’ve been waiting patiently to see what developers dream up with the Vive Tracker now that they are finally getting their hands on it.

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Check out Herocade, a $15 bundle of 9 VR games for the Playstation VR.

Cats and VR

Lucid Sight, Inc. has released a budget 9-in-1 collection VR collection of games for the PSVR. Race on the mean streets of LA, pilot through exotic alien worlds, hunt prehistoric beasts, defend against alien invaders, solve whimsical puzzles, save civilians from zombie hoards, survive a paranormal experience, escape from a treacherous labyrinth, train for the turkey apocalypse, and solve the mystery of your past as Player One in HeroCade!

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HTC Expands Vive Financing Program – Get a Headset and VR PC Interest Free

Road to VR

Announced today via the official Vive blog , HTC now has three VR bundles available with 6, 12, and 24-month financing plans in an effort to help customers afford the high upfront cost of the system and the required hardware. Bundles now include the option of a graphics card, laptop, or desktop PC to compliment the Vive system. This adds to the existing financing options for the Vive itself, which can bring the cost down to $40 per month for the $800 hardware.

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Hands-On: Facebook’s New 24 Lens Camera Turns Real Life Into High Quality VR

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Facebook is Researching Brain-Computer Interfaces, “Just the Kind of Interface AR Needs”

Road to VR

Regina Dugan, VP of Engineering at Facebook’s Building 8 skunkworks and former head of DARPA, took the stage today at F8, the company’s annual developer conference, to highlight some of the research into brain-computer interfaces going on at the world’s most far-reaching social network. While it’s still early days, Facebook wants to start solving some of the AR input problem today by using tech that will essentially read your mind. 6 months in the making, Facebook has ass

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Facebook And OTOY’s Volumetric Camera System Will Deliver Six Degrees Of Freedom In 2017

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YouTube VR Wants to Find the Next Billion Dollar Genre That Hasn’t Been Created Yet

Road to VR

Jamie Byrne. At Sundance this year, I had a chance to catch up with a couple of representatives from Google to talk about what’s happening on the YouTube VR platform with 360 videos. I talked with Jamie Byrne, YouTube’s Director of Global Creator & Enterprise Partnerships as well as Julia Hamilton Trost, Google VR’s Business Development & Content Partnerships.

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F8 2017: Oculus’ Michael Abrash Says ‘Full’ AR Is ‘At Least 5 Years’ Away

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A Vest That Can Cure Deafness, and Maybe One Day Give Us Entirely New Senses

Road to VR

Back in 2015, Neuroscientist David Eagleman gave a TED talk about the potential to expand and create new senses. He showed off a haptic vest prototype that could translate audio input into an array of 32 vibrating motors that could be fed directly into your body. The signals would reach the brain and create a neural input that is indistinguishable from what the cochlea would produce, meaning that it’s possible to turn the torso into an ear.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Facebook Wants To Build Direct Brain Interfaces For Virtual Reality

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Facebook Surround 360 cameras x6 and x24: traveling without moving

Slashgear

Two new cameras have been announced by Facebook – two cameras that look very much like spherical ball cameras we’ve seen in the recent past. These devices are the Facebook Surround 360 x24 and the Surround 360 x6. The larger device is extremely similar to the camera Facebook showed at F8 in 2016 – save the shape, of course. The … Continue reading.

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F8 2017: Facebook Announces 360 Capture SDK To Record And Share VR Experiences With Cube Mapping

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Storytelling in VR with Luis Navia and ODYSIA

Everything VR & AR

Luis Navia of ODYSIA joins us this week to share the story behind ODYSIA and what he and his co-founders plan on doing to stand out from other storytelling creators in the quickly growing world of VR & AR. We also talk about his first time using a VR & AR device along with what he hopes to see from the industry in the near future and much more.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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HTC Releases Tutorials For Vive Tracker Including Mixed Reality Filming

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Facebook Unveils Two New Volumetric Video ‘Surround360’ Cameras, Coming Later this Year

Road to VR

Facebook today announced two new additions to the Surround360 hardware initiative that are poised to make 360 video more immersive. Unveiled at the company’s yearly developer conference, F8, the so-called x24 and x6 cameras are said to capture 360 video with depth information, giving captured video six degrees of freedom (6DoF). This means you can not only move your vantage point up/down, left/right like before, but now forwards/backwards, pitch, yaw and roll are possible while in a 360 vi

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VR’s Latest Miracle Is Making Licensed Video Games Exciting Again

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‘Tilt Brush’ Devs Hack Together Virtual Potter’s Wheel with Vive Tracker

Road to VR

A novel use of a single Vive Tracker is to stick it to a rotating platform in order to create a virtual potter’s wheel. Patrick Hackett, co-creator of Tilt Brush, tweeted a short clip of the tracker in action as experimented with by an intern. We got a Vive tracker in the office and our intern, @Drew_Gottlieb went to work. Don't get too excited, this isn't going to ship. :) pic.twitter.com/VKFpNo69PC. — Patrick Hackett (@phacktweets) April 19, 2017.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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The Snatch TV Series Is Getting A Tie-In PSVR Experience

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Facebook Launches React VR To Push WebVR Development

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F8 2017: Join Us On The Show Floor And See Facebook’s New AR/VR Experiments Up Close

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PowersVR Finally Gets Challenge Mode, New Heroes

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?