Wed.Dec 11, 2019

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Report: Valve Will Follow Up Half-Life: Alyx With Left 4 Dead VR

VRScout

Valve News Networks provides new updates on Half-Life: Alyx and the potential L4D VR game. According to new information uncovered by Valve News Network while data-mining SteamVR, Valve is currently in development of a Left 4 Dead VR spinoff. Run by independent reporter Tyle McVicker, you may recognize Valve News Network as the same source responsible for leaking information regarding Half-Life: Alyx prior to its official reveal this past November.

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Magic Leap Used to Bring AR to H&M & Star Wars Fashion Collaboration in Tokyo Developed by Warpin Media

Next Reality AR

There may be questions from some about the future of Magic Leap, but in Japan, The Force is with the augmented reality startup. Japan's arm of fashion retailer H&M and Disney are using the device to promote a special promotion of customized Star Wars apparel. Don't Miss: Magic Leap App Obsess Lets You Create a Fashion Store Pop-Up Nearly Anywhere The experience was developed in part by Warpin Media, the same team behind the Magic Leap-powered Moschino fashion event last year in New York.

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How Will AR and VR Change Industries in 2020

ARPost

Augmented reality and virtual reality are the major emerging technologies that will affect the economy and your life. According to Goldman Sachs , the two technologies are estimated to grow a $95 billion worth market by the year 2025. Your business operations will change as you try to integrate with the new technologies. Software availability will increase, and hardware costs decrease, forcing you to incorporate the two technologies into your daily business activities.

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AR Sports Game Allows Children Of All Abilities To Compete On A Level Playing Field

VRScout

AR and computer vision technology could revolutionize athletics for children overcoming physical disabilities. A team of researchers led by Roland Graf, Associate Professor at the University of Michigan’s Penny W. Stamps School of Art & Design, has developed a projection-based augmented reality sports experience that allows children of varying abilities the chance to play against one another in a fair environment.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Ad Tracker: Olay Doubled Conversions with AR

AR Insider

This article is the latest in AR Insider’s Ad Tracker series. Running semi-weekly, it examines ad campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. Proof points continue to roll out for AR advertising. Though still in the minority, early-adopter brands are learning that AR lets them demonstrate products in immersive ways.

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Twin Peaks VR to launch this Friday the 13th

Cats and VR

The Twin Peaks VR experience will launch on December 13th, and the trailer is now available below. The VR experience, priced at $9.99, will be available for Oculus Rift, Oculus Rift-S, HTC Vive and HTC Vive Cosmos. Oculus Quest and Playstation VR versions will debut in the coming next year. Designed in collaboration with David Lynch and his team to faithfully recreate the Twin Peaks world, the immersive VR experience combines the supernatural, adventure and escape room genres, challenging player

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EON Reality Announces Partnership with Magic Leap

EON Reality

EON Reality is happy to announce a partnership with Magic Leap as the XR device manufacture expands into the enterprise market with the launch of Magic Leap 1. As a portion of the wide-ranging partnership, EON Reality will soon debut the AVR Platform for Magic Leap, which will be a leading source of lesson and training materials on the headset. The AVR Platform has already demonstrated its power as a lesson creation and distribution platform through several other devices and modalities.

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Scope AR Adds To SaaS Platform With WakingApp Acquisition

Charlie Fink

The company is reporting 100% in growth in revenues in 2009.

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#846 DocLab: Deep Fake of a Synthesized Nixon Speech that Never Happened

Voices of VR

In the Event of a Moon Disaster uses AI deep fake and speech synthesis technology to produce a Nixon speech that never happened. Bill Safire.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Three-Day HTC Vive Developer Jam Taking Place in January Looking to Create Next-Gen XR Applications

Peter Graham

Do you have a keen interest in virtual reality (VR) technology and its potential applications? Perhaps you’ve had an idea for a piece of software that you’d love to see realised but aren’t too sure on how to achieve it. Then you may want to apply for HTC Vive upcoming Vive Developer Jam being held in London, UK next month. Being run in partnership with Goldsmiths University of London, Department of Computing and VR/AR monetisation platform Admix , the Vive Developer Jam is open

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#849 DocLab: Preserving Avant-garde Digital Culture & VR Embodiment Explorations with Ali Eslami’s “Nerd_Funk”

Voices of VR

Ali Eslami is an Iranian VR creator whose livelong project is an ever-expanding virtual city called False Mirror, and he was showing off the latest.

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The Quest for Learning: My 5 Top Tips

VirtualiTeach

Those of you that have followed my work with VR over the last few years will know I’ve always been a “Vive guy.” Partly this was due to geographical limitations (Oculus never released the Rift or Go in the Middle East for some reason) and partly it was due to the relationship I built with the awesome Vive team based here in Dubai and their continued support of my work.

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#853 DocLab: Testing Boundaries in an Audio Tour of a Stranger’s Home with Nadja van der Weide’s “Look Inside”

Voices of VR

Look Inside is an immersive experience the premiered at IDFA DocLab 2019 where you get to take an audio tour of a complete stranger’s home.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Introducing New Features From Facebook to Help People Connect in VR and an Update to Our Privacy Policy

Oculus

Today, we’re excited to announce the brand-new social experience we debuted at OC6 across the Oculus Platform, powered by Facebook. We already use Facebook to.

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#859 DocLab Founder Caspar Sonnen on Domesticating Reality, AI, & XR Distribution Experiments

Voices of VR

Caspar Sonnen founded the DocLab as a part of the International Documentary Festival in Amsterdam (IDFA) in 2007 after a period of being really skeptical.

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#851 DocLab: Using VR to Visualize Language Extinction with Lena Herzog’s “Last Whispers”

Voices of VR

Last Whispers is a virtual reality experience that visualizes the extinction of languages around the world. Director Lena Herzog says that there are about 7,000.

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#854 DocLab: ARTE’s Kay Meseberg on Funding Immersive Storytelling & the History of New Mediums

Voices of VR

ARTE is a French German television network that promotes cultural programming that was started in 1992, and they’ve been pioneers in the digital space for.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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#857 DocLab: Ethical Lessons for VR from Documentary Studies with Mandy Rose

Voices of VR

Professor Mandy Rose of the University of the West of England, Bristol is one of the three principle investigators of the Virtual Reality: Immersive Documentary.

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#848 DocLab: Humanizing the MH17 Plane Crash from a Ukranian Point of View with VR

Voices of VR

On July 17th, 2014, Malaysia Airlines Flight 17 was a scheduled passenger flight from Amsterdam to Kuala Lumpur that was shot down while flying over.

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#856 DocLab: BBC VR Hub’s Zillah Watson on Immersive Storytelling Lessons & Experiments with VR Distribution to UK Libraries

Voices of VR

For two years, the BBC VR Hub was producing VR content to test out the potential for immersive technologies to help fulfill the BBC’s mission.

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#858 DocLab: Experiential Design & Interactive Documentary Insights from Julia Scott-Stevenson

Voices of VR

Julia Scott-Stevenson got her practice-based Ph.D. on interactive and immersive documentaries (aka “i-docs”) and social impact with her i-doc Giving Time. She’s now a research.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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#850 DocLab: Using Theater to Explore AI & the Future of CAPTHCA with “Artificial: Room One”

Voices of VR

Alexander Devriendt is an immersive theater creator with the company Ontroerend Goed, and he was presenting an interactive piece about artificial intelligence called Artificial: Room.

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#852 DocLab: Using AR to Explore Gender Identity at a Pop-Up Clothes Store with Rob Eagle’s “Through the Wardrobe”

Voices of VR

Through the Wardrobe was an augmented reality experience by Rob Eagle about gender identity that took place in a pop-up shop in the hallways of.

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#847 DocLab: Augmented Audio Tour with Duncan Speakman’s “Only Expansion”

Voices of VR

Duncan Speakman’s Only Expansion was an augmented audio tour showing at the IDFA DocLab that was doing real-time modulation of the surrounding soundscape mixed with.

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#855 DocLab: MIT Open Documentary Lab’s William Uricchio on Looking at VR with a Comparitive Media Studies Lens

Voices of VR

The MIT Open Documentary Lab held it’s first official event back on Tuesday, March 20, 2012 a day-long summit called “The New Arts of Documentary.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?