Fri.Jul 26, 2019

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YouTube In Search Of North American Channels For VR Creator Lab 2019

VRScout

Applications are now open for the VR Creator Lab’s hands-on boot camp and mentorship program to create even more immersive content on YouTube. If you’ve watched any professional-level VR content on YouTube recently, chances are you’ve enjoyed a project from one of our talented VR Creator Lab participants. VRScout has been partnering with YouTube since 2017 to help educate YouTube channels on how to develop VR content using the latest tools and techniques in VR180 and 360-degree video production.

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Exploring Immersive Technology in Training and Education

Tech Trends VR

An exclusive webinar will explore how VR & AR are Transforming Training, Education & Worker Guidance. As with any novel and paradigm-shifting technology, the initial boom of virtual and artificial reality (VR/AR) has seen a vast array of industries attempting to leverage its benefits, from entertainment to product design, marketing to construction.

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With Plans to Launch on PSVR, Social VR App ‘Bigscreen’ Will Support Every Major Headset

Road to VR

Social VR app Bigscreen is planning to launch on PSVR, the company affirmed this week. Though it may not come until late 2019 or early 2020, when it does, Bigscreen will be just about the only app to support every major VR headset. If you’ve got a friend who has a headset that’s different than yours but you want to hang out in VR together, the question of ‘where?

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AR Puzzle Game PuzzlAR Makes Jump from Smartphone to Magic Leap One

Next Reality AR

Augmented reality jigsaw puzzle game PuzzlAR: World Tour, formerly only available on mobile devices, has been given a major upgrade via a new version for the Magic Leap One. Back in November 2018, Magic Leap sought to bolster its AR ecosystem by launching the Independent Creator Program. The idea was for game and app developers in the spatial computing realm to submit their AR project ideas to Magic Leap for possible funding support.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Chris Fermoselle and deKryptic are Turning Heads with Augmented Reality Tees & Accessories

ARPost

What we wear has the power to make us strut with confidence whether we’re on a runway or the sidewalk. deKryptic is an AR apparel company that is changing how we view clothing and fashion in a new era. The company uses mobile technology, animation, and augmented reality to make their graphic tees and accessories come alive. We chatted with Chris Fermoselle, co-owner and Marketing Director at deKryptic.

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Firefox Reality gives Oculus Quest owners a desktop web browser

Slashgear

Virtual reality is great for videos, games, and new experiences but if the technology is to be practical for the next wave of computing, platforms need to offer applications that let users also be productive. While office suites might be out of the question, web browsing is fortunately in a position to bridge the gap between entertainment and productivity.

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ThisWeek In XR: Are Growth Predictions Coming True?

Charlie Fink

The sweltering summer may be sending people to the beach to cool down, but nothing seems to stop the XR 's torrid rate of growth, which is reaching 1000% year over year growth for several category leaders.

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Review: Tetris Effect

Peter Graham

There are certain videogames almost everyone the world over is likely to have played at least once, Snake is one while Tetris would also make that list. The puzzle title has been around for over 30 years, supporting practically every platform imaginable, receiving a virtual reality (VR) makeover in 2018 for PlayStation VR by Enhance Games, Resonair and Monstars Inc. called Tetris Effect.

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#787: Ethical Design of Humane Technology with Tristan Harris

Voices of VR

Ethical design of technology is a hot topic right now, and Tristan Harris has been catalyzing a lot of broader discussion about the perils of.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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HTC Vive has Five Original VR Titles Chosen for the 76th Venice International Film Festival

Peter Graham

The 76th Venice International Festival will take place at the end of August and HTC Vive has announced that five of its original virtual reality (VR) works will be on display. The five original VR pieces are films 5×1 — O , 5×1 — Only the mountain remains and 5×1 — The Making of , interactive art INORI and VR animation Gloomy Eyes. 5×1 — O , 5×1 — Only the mountain remains , I NORI and Gloomy Eyes have all been entered into the V

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XR Talks: Can AR Curb Institutional Knowledge Loss?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. When cycling through conference talks, as we do a lot around here, themes emerge. So this week’s featured talk is actually several talks — all carrying a thread that’s prevalent in enterprise AR: institutional knowledge.

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Bigscreen Beta Hopes to Support PlayStation VR in the Very Near Future

Peter Graham

When it comes to cross-platform, social virtual reality (VR) interaction Bigscreen Beta has got most platforms covered. The app which once allowed PC users to see their monitor in VR has grown enormously, supporting HTC Vive, Valve Index, Windows Mixed Reality, Oculus Rift, Oculus Go, Oculus Quest, and Samsung GearVR. But there’s one important headset missing from that list, PlayStation VR.

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‘Wolfenstein: Cyberpilot’ Review – a Nazi-Killing Mech Game Cut Short

Road to VR

As a storied franchise, Wolfenstein games serve as undeniable vehicles for kicking Nazi butt, the most recent of which have taken on alternate history narratives that place resistance fighters in the heart of a prolonged Nazi occupation. And while Wolfenstein: Cyberpilot does this with gusto, it’s hard to think that this is the Wolfenstein game VR deserves.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Take a Walk Through South Korea’s GDF 2019 Exhibition

Peter Graham

While America seems to be the hub for virtual reality (VR) and augmented reality (AR) content – a great deal of news comes from there anyway – one country that’s wholeheartedly embraced these technologies is South Korea. This month saw the return of the Global Developers Conference (GDF) 2019, with both VR and AR having a bigger presence than ever.

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Building the Foundation of The Spatial Web, with VERSES founder Gabriel Rene

XR for Business Podcast

The web page is a deceptively simple invention, but its creation — and more importantly, its cross-programmability — made the World Wide Web the technological powerhouse it has become. Gabriel Rene founded VERSES to encourage similar similar developments in spacial computing. Alan: Today’s guest is Gabriel Rene, an architect and founder of The VERSES Foundation.

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Interview: Automotive Specialist Zerolight on Finessing Software Through Eye Tracking

Peter Graham

With its headquarters in Newcastle Upon Tyne, UK, Zerolight is at the forefront of immersive visualisation techniques for the automotive industry, regularly showcasing its virtual reality (VR) and augmented reality (AR) developments. Earlier this month Develop:Brighton took place and VRFocus caught up with the Zerolight team to find out what was new.

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Building the Foundation of The Spatial Web, with VERSES founder Gabriel Rene

XR for Business Podcast

The web page is a deceptively simple invention, but its creation — and more importantly, its cross-programmability — made the World Wide Web the technological powerhouse it has become. Gabriel Rene founded VERSES to encourage similar similar developments in spacial computing. Alan: Today’s guest is Gabriel Rene, an architect and founder of The VERSES Foundation.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Building the Foundation of The Spatial Web, with VERSES founder Gabriel Rene

XR for Business Podcast

The web page is a deceptively simple invention, but its creation -- and more importantly, its cross-programmability -- made the World Wide Web the technological powerhouse it has become. Gabriel Rene founded VERSES to encourage similar similar developments in spacial computing. Alan: Today's guest is Gabriel Rene, an architect and founder of The VERSES Foundation.