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Epic’s New Robo Recall Dev Diary Details The Game’s Evolution From Bullet Train

UploadVR Between Realities podcast

Fans of the Rift will remember when developer Epic Games took to the stage of the Oculus Connect 2 keynote that year to announce a tech demo for the then-unreleased Oculus Touch controllers, called Bullet Train. Members of the Epic team are on-hand here to discuss how Robo Recall builds upon what the studio learned in Bullet Train.

Training 100
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Extended Reality In Education: Is it the Future of Instruction?

XR Today - Virtual Reality

Companies such as Gamooz gamify reading books for children, significantly boosting engagement levels with 2D pop-up content, and offering more publishers and authors access to the technology for their books. This costs them much less than more widely-used gaming engines such as Unity or Unreal Engine. Reduced Educational Costs.

Education 244
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Epic Games Technical Director: We Want ‘Robo Recall’ To Be The ‘Ultimate Tech Demo’ For Unreal Engine

UploadVR Between Realities podcast

Epic Games turned their popular Bullet Train tech demo into a full game that’s not only coming to Oculus Rift with Touch next year after the controllers release this December, but it will also be available for free when it arrives. . “ Bullet Train was made on a short timeframe with a small group,” said Whiting.

Unreal 100
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. Or Unreal if that’s your language. Dangerous: training firefighters. I loved speaking with him. Impossible.

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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

in a training scenario when the environment is full of smoke, the system closes a valve and makes you breathe more difficultly). Flying into the metaverse through books and culture. to play an instrument) Or to change how you breathe when you play a VR experience (e.g. I think it’s pretty interesting… and pretty weird at the same time!

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The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

The Ghost Howls

could add DLCs with new training levels to earn some money. Now, in what seems a desperate move to become relevant in a field dominated by Unity and Unreal Engine, it has made this engine opensource with the name Open 3D Engine. Moss: Book II, the sequel of the fantastic game Moss, has been announced at PlayStation’s State of Play.

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Generative AI and Virtual Worlds

Building the Metaverse

We took a look at her product and the supporting technologies like Sloyd, Polyhive and Unreal Engine 5. link] Generative Art Assets for Games: Emmanuel de Maistre Scenario is creating generative AI tools that let you create game assets by training your own generators — and text-prompting individual assets into existence.