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VR/AR Association Holds Virtual Summit Dedicated to the Metaverse

ARPost

Last Friday, December 17, The VR/AR Association held a one-day event dedicated to the metaverse and avatars as part of the Immerse Global Summit Series. How are we going to transport attributes from the physical world to the digital world?”. See Also: 2021 VR/AR Association Global Summit: Metaverse, Convergence, and Adoption. “We

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount. Premium cars can only be made with premium tools. Weight: 605g (905g w/ headband).

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Spatial Beats: Apple, HTC & Niantic

AR Insider

This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. These headsets are built for enterprise use and will be available in North America and Europe among other locations. Niantic Expands Developer Platform and AR Tools.

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7 Insightful XR Advertising Case Studies to Read in 2022

XR Today - Virtual Reality

Today, in a world where companies can’t always create the in-person interactions required to leave a lasting impression on their customer, XR represents a powerful promotional tool. Autoliv and Unity. The project started with 3D content creation, and is now evolving to include AR and VR presentations. Kelloggs and Accenture.

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Virtualware Appoints VRARA’s John A Cunningham to Advisory Board

XR Today - Mixed Reality tag

Cunningham currently serves as the Chief Operating Officer of the VR/AR Association (VRARA) and is the former Head of Government and Aerospace Business for Unity Technologies. Additionally, Virtualware aims to help Unity instructors and workforce development.

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Emerging Trends in the VR Gaming Industry?—?2023

ARVR

A leading Unity 3d game development services provider explained that gaming is the biggest driver of VR and it will certainly continue in the near future. Unsurprisingly, gamers are some of the most enthusiastic VR pushers around. Head-mounted gear will make a difference in the way VR incorporates gaming.

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AWE 2022 Day Two: The Floor Opens. Talks on Interoperability, Hardware, and Software

ARPost

AWE day two started off with back-to-back keynotes from mixed reality display maker Magic Leap and AR commerce solution Avataar. Meskill also discussed Magic Leap’s plan for their AR cloud generated by both the sensors on the headset itself as well as using data collected from other connected devices. Mainstage Keynotes. Jade Meskill.