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Battle AR Ghosts In ‘Ghostbusters: Afterlife ScARe’

VRScout

Ghostbusters: Afterlife ScARe uses AR technology to immerse you deep in Sony Pictures’ new movie, Ghostbusters: Afterlife , as one of the legendary Ghostbusters. , When you’re not trapping ghosts, you’ll be interacting with different characters and solving 3D puzzles in AR in order to find hidden clues.

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Sony Reveals AR Headset Prototype in New Ghostbusters Location-based Attraction

Road to VR

Ginza Sony Park, the Japanese tech giant’s Tokyo-based hub for Sony brand promotion, is now playing host to a new Ghostbusters -themed multiplayer experience using a newly revealed Sony AR headset prototype. And yes, they’re shooting proton energy from their hands. The experience is set to end on December 8th.

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The best AR and VR news from CES 2022

The Ghost Howls

I was afraid that at this CES wouldn’t have been many pieces of news about AR and VR, but actually, we had quite a few interesting ones. This shows that the ecosystem is alive, and notwithstanding the pandemic, there are many XR companies that are pushing the technology forward. OWO Haptic Vest (Image by OWO).

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Augmented Reality and Hearables: Where the Two Technologies Meet

ARPost

But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies.

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Let’s Talk Haptic Effects in Consumer Electronics

ARVR

Haptics Tech Consumers Are Missing Out On Insights from Delft University’s Yasemin Vardar on all the fun haptics tech. Today, haptics aka tactile feedback is used in games, user interfaces, online shopping, tele-touch, data visualization, art appreciation, and an aid for the blind. Trending AR VR Articles: 1.

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Open Haptics Ecosystem: unlock a tremendous value for the haptics market

ARVR

Disclaimer I’m opinionated and loud about Haptics. I seek to challenge my views to improve my understanding of the market and technology. I'm also host of the Haptics Club and board member of Haptics Industry Forum. Haptics is hard, everyone says that. The current haptics market makes haptics hard.

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The XR Week Peek (2024.01.16): Apple prepares the launch of Vision Pro, Sony announces MR headset, and much more!

The Ghost Howls

It became pretty viral the news that Apple does not want developers to define their apps as AR, VR, or MR, but just as “spatial” when writing the store definitions. The most affected by this “restructuring operation” is the “1P AR Hardware” team, the one working on augmented reality devices. inch 4K OLED microdisplays.

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