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Getting started with Augmented Reality (AR)

ARVR

It has become viable that even businesses and corporates are using it to increase sales, and transform the way humans interact with computers and visualize contents. The first AR experience was developed in 1968 at Harvard when a computer scientist named Ivan Sutherland created a special head-mounted AR display system.

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10 Virtual Reality Trends to Look Out for in 2021 and Beyond

ARPost

We are already witnessing the formation of VR trends that will define 2021 and the future of virtual reality as a whole. VR in Training and Education (Accurate Learning Without Risk). Education is another very prominent proprietor of VR technology. Tourism and Travel (Experience Destinations Before Booking).

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Report: VR and AR Device Market to hit $1.8 billion in 2018

Tech Trends VR

The report published today by global analyst company CCS Insight shows the worldwide market for virtual reality (VR) and augmented reality (AR) head-worn devices growing by an average of 50 percent annually over the next five years. Latest forecast by analyst firm CCS Insight paints an optimistic picture of Immersive Tech adoption.

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BRINK Traveler – the Photogrammetry-Based AR and VR App Brings the World Close to You

ARPost

Due to restrictions still in force, many countries are still off-limits for US tourists. However, an innovative photogrammetry-based AR and VR app promises to bring the world closer to you. To create the AR and VR app, BRINK XR combined aerial (drone) photography and land photographs using cameras on tripods. The VR App .

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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

Also, unlike augmented reality (AR), which people can access via smartphones and smart glasses, VR relies on larger headsets and controllers to interact with fully-immersive virtual worlds. It was actually an AR device which overlayed wire-frame graphics on physical environments.

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VRdirect to Bring Competition in Training and Virtual Tours

ARPost

VRdirect is a platform for authoring and distributing VR content, specifically virtual tours and educational content using physical locations. All of these enterprise clients are now at the point where they understand that they will need a standardized solution.”. There is also potential in education and virtual tourism.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First.

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