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Early ‘Fallout 4 VR’ Build Shown at E3 2016 Leaves Mixed Impressions

Road to VR

Not only does it show that Bethesda understands adding VR to a game requires more than just giving the camera head-tracking support, but it also shows that they are willing to invest the necessary time and effort into doing it well. . “This demo was incredibly short and limited, but it already feels like a huge step forward.

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How Does VR Create the Illusion of Reality?

Doc-Ok

Most attempts to answer it fall back on technical aspects, such as stereoscopy, head tracking, etc., In fact, last summer, I gave a 25 minute talk about this exact topic at the 2016 VRLA Summer Expo. 3:31 — How VR simulates real-world 3D vision. 5:45 — Embedded (real) video showing head tracking in action.

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‘The Solus Project’ VR Review

Road to VR

Release Date: June 7th, 2016. I am highly susceptible to simulator sickness, so many games with joystick have been known to ruin me for hours after taking off the headset. Rift owners susceptible to simulator sickness will just have to suffer through it until/unless Touch support is patched in. Publisher: Teotl Studios.

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This ‘Snackable’ Headset Aims to Make VR More Approachable to the Public

Road to VR

The Snacker isn’t meant for the sort of games you might normally think of when VR comes to mind like Beat Saber (2018) or Job Simulator (2016).

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AMD ‘Radeon ReLive for VR’ Streams SteamVR Games to Standalone Headsets

Road to VR

Since almost all SteamVR titles are built with the expectation of full 6DOF tracking on head and hands, it’s easy to see why you won’t be playing Beat Saber , Superhot VR , or Budget Cuts any time soon on your Vive Focus or Mirage Solo—both have 6DOF head tracking but currently only offer a single 3DOF controller.

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A brief history of VR and AR

TechCrunch VR

The user is seated in a stool in front of the machine, their head obscured by a hood. Here the applications began to once again focus on simulation for the workplace — the “workplace” in this instance being, of course, space. It managed to outlive the Daydream platform the company introduced at its I/O 2016.

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Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Road to VR

With Cloudhead since the launch of consumer VR in 2016, Antony has helped shape and share the stories of its developers across multiple mediums, including in The Gallery: Heart of the Emberstone. Without positional tracking of the head or hands, player movement in VR projects was either bound to the analogue sticks or omitted entirely.

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