Remove 2016 Remove Head Tracking Remove HTC Remove Simulation
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Early ‘Fallout 4 VR’ Build Shown at E3 2016 Leaves Mixed Impressions

Road to VR

Bethesda surprised everyone at this year’s pre-E3 press conference when they announced to the crowd that VR demos of Fallout 4 (coming to HTC Vive in 2017), and what’s shaping up to be a VR tech demo of Doom, would be available afterwards for press to try out. We tend to agree.

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‘The Solus Project’ VR Review

Road to VR

Available On: Steam (Oculus Rift & HTC Vive). Reviewed On: HTC Vive & Oculus Rift. Release Date: June 7th, 2016. Although technically not finished, this VR experience for Oculus Rift and HTC Vive offers a lot more than you might expect and leaves a lasting impression of its strange, alien world.

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This ‘Snackable’ Headset Aims to Make VR More Approachable to the Public

Road to VR

The Snacker isn’t meant for the sort of games you might normally think of when VR comes to mind like Beat Saber (2018) or Job Simulator (2016).

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A brief history of VR and AR

TechCrunch VR

The user is seated in a stool in front of the machine, their head obscured by a hood. Here the applications began to once again focus on simulation for the workplace — the “workplace” in this instance being, of course, space. It managed to outlive the Daydream platform the company introduced at its I/O 2016.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

During the beautifully choreographed introduction to Marvel’s Deadpool (2016) , every object in the scene is rendered by a computer instead of filmed. The renderer uses an algorithm called ‘path tracing’ that photo-realistically simulates light in the virtual scene.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card… combine that with a computer… then the headset; you’re at three grand before you even start. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card… combine that with a computer… then the headset; you’re at three grand before you even start. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

Tips 78