Remove 2016 Remove Head Tracking Remove Magic Leap Remove Simulation
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A brief history of VR and AR

TechCrunch VR

The user is seated in a stool in front of the machine, their head obscured by a hood. Here the applications began to once again focus on simulation for the workplace — the “workplace” in this instance being, of course, space. It managed to outlive the Daydream platform the company introduced at its I/O 2016.

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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

I mean, in many cases, you can simulate things with AR that you’re not able to do with a regular website or any other application. I think there’s an inherent risk of collecting eye tracking data, and positional head tracking data, and more data about individuals. I think Magic Leap calls it the Magicverse.

AR 78
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article thumbnail

Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

I mean, in many cases, you can simulate things with AR that you’re not able to do with a regular website or any other application. I think there’s an inherent risk of collecting eye tracking data, and positional head tracking data, and more data about individuals. I think Magic Leap calls it the Magicverse.

AR 60
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card… combine that with a computer… then the headset; you’re at three grand before you even start. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card… combine that with a computer… then the headset; you’re at three grand before you even start. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. We're not tied to Magic Leap. When it comes to capabilities, it's already there.

Tips 60