Remove 2016 Remove Head Tracking Remove Simulation Remove Unity
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. This is 1999.

Training 536
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card… combine that with a computer… then the headset; you’re at three grand before you even start. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

Tips 78
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article thumbnail

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card… combine that with a computer… then the headset; you’re at three grand before you even start. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card. Michael: And this is why I've been working on starting this dojo, or this VR maker space; because the tools for building -- there's VRTK for Unity. Unity is always my top one. When it comes to capabilities, it's already there.

Tips 60