Remove 2016 Remove Google Remove Head Tracking Remove Simulation
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‘The Solus Project’ VR Review

Road to VR

Release Date: June 7th, 2016. I am highly susceptible to simulator sickness, so many games with joystick have been known to ruin me for hours after taking off the headset. Rift owners susceptible to simulator sickness will just have to suffer through it until/unless Touch support is patched in. Publisher: Teotl Studios.

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A brief history of VR and AR

TechCrunch VR

The user is seated in a stool in front of the machine, their head obscured by a hood. Here the applications began to once again focus on simulation for the workplace — the “workplace” in this instance being, of course, space. Google revealed Glass the same year the first Oculus prototype hit the scene.

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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

I mean, in many cases, you can simulate things with AR that you’re not able to do with a regular website or any other application. I think there’s an inherent risk of collecting eye tracking data, and positional head tracking data, and more data about individuals. And the results were pretty amazing.

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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

I mean, in many cases, you can simulate things with AR that you’re not able to do with a regular website or any other application. I think there’s an inherent risk of collecting eye tracking data, and positional head tracking data, and more data about individuals. And the results were pretty amazing.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card… combine that with a computer… then the headset; you’re at three grand before you even start. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card… combine that with a computer… then the headset; you’re at three grand before you even start. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

You look back when commercial VR launched in 2016, and you needed a $1,500 graphics card. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. When it comes to capabilities, it's already there. There's no reason not to dive in, in my opinion.

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