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AR 101?—?A brief summary (Part 1)

ARVR

Evolution of Augmented Reality (Craig, 2013) by fernanda rodríguez. The First No-Headset Virtual Monitor 3. Creating remote MR productions Basic Features Every AR system must (Craig, 2013): detect the presence of one or more objects of interest, align their positions, and continuously track their movements.

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The Future Group Raises $20 Million to Blend Real-world Video With Virtual Worlds

UploadVR Between Realities podcast

A contestant in a live studio could fire a full-sized slingshot at something in the virtual world, like a giant castle for piggies. Or you could have game show contestants drive in a motion simulator for kart racing and then drive through a virtual environment. The company has raised $42 million since its founding in 2013.

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Zero Latency Raises $7 Million for Expansion of ‘Warehouse Scale’ VR Tech

Road to VR

Originally known as the Inversion Project back in 2013, Zero Latency has developed rapidly, thanks to a $1m investment from Sydney-based Carthona Capital in 2014, along with crowdfunding to bolster the initial 2-player co-op ‘zombie shooter’ public events. million of the latest round.

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Ultraleap launches second generation of iconic hand tracking camera – Leap Motion Controller 2

XROM

It can be crucial in creating truly immersive and realistic training simulations, allowing users to naturally manipulate objects and perform complex tasks in virtual environments.

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Sonic identity is the missing component for social metaverse experiences

TechCrunch VR

Yet voice really matters when making a virtual environment come to life. The movie director discarded the original voice actor in the title role of his 2013 film “Her” and substituted Scarlett Johansson’s sultry timbres. What’s hardly mentioned is audio. Sometimes, it’s everything. Just ask Spike Jonze. Expressing the real you.

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Educators sour on virtual worlds

Hypergrid Business

Another discussion group, the official Second Life Educators forum , has only had 214 posts since it launched in 2013. Moving to OpenSim addressed the pricing issue for educators, while offering a greater degree of control over the environment and its users, but didn’t solve the fundamental usability problem.

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A brief history of VR and AR

TechCrunch VR

In a 2013 Time interview , he briefly — and modestly — spoke of The Sword of Damocles, noting, “The name virtual reality might be applied, but it didn’t come along until ten years later.” Glass was released for developers in February 2013 for $1,500. They were slick, they were robust.

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