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Remastered ‘Half-Life 2’ Coming to Vive & Rift with VR Controller Support via Revamped Mod

Road to VR

Those who have been following the modern VR era since the beginning may recall the original HLVR mod launched in 2013 that was well ahead of it’s time, offering motion-controller input via the Razer Hydra, literally years before Oculus or Valve would announce their own VR controllers. Motion Input on Modern VR Controllers.

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The XR Week Peek (2023.08.28): Quest 3 unboxing leaked, Samsung+Google headset situation is blurry, and more!

The Ghost Howls

The unboxing shows that the device has a very simple packaging, which includes both the headset and the controllers. This confirms that the headset is going to ship with controllers and that there is no charging station in the original box. More info Is Apple working on the Vision Pro since 2007?

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‘Half-Life 2: VR’ Mod Gets Green-lit on Steam in 4 Days

Road to VR

Those who have been following the modern VR era since the beginning may recall the original HLVR mod launched in 2013 that was well ahead of it’s time, offering motion-controller input via the Razer Hydra, literally years before Oculus or Valve would announce their own VR controllers. Sadly, it wouldn’t last. Watch the trailer above.

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Tech Giants Prime AR’s Headworn Era

AR Insider

I n 2007, Apple unveiled the iPhone. The report says this device could cost thousands of dollars and be available only in low volumes — more typical of a test platform for software developers than the mass-market products Apple usually releases. But Apple has already laid the groundwork for a rich software library.

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Five Reasons to Buy XR Eye & Hand Tracking Tools in 2022

XR Today - Mixed Reality tag

Even in 2007, when Apple announced the first iPhone, Steve Jobs was keen to get rid of the stylus for touchscreen management, arguing separate controllers and devices make using technology more cumbersome. Not to mention, controllers and other devices can make the interaction less immersive too.

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How VR is Changing the Way We Think About Therapy

VRScout

Virtual Iraq VRET was developed from 2005-2007 as an answer to the military’s problem at USC’s Institute for Creative Technologies. In VR, the patient is fully emotionally immersed in the traumatic situation while physically remaining in a safe, controlled setting. Settings range from a casual living room to open public spaces.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

Chen, Yang, Shjen, and Jeng (2007) examined how desktop virtual environments provided opportunities for students to interact with and manipulate objects while learning about orbital patterns of the planets. With the improvement of virtual reality software, the possibilities that students can experience will continue to grow.