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How Will the Metaverse Economy Materialize?

AR Insider

The virtual equivalent of Amsterdam was sold in Second Life for $50,000 in 2007. A 21-year-old earned $125 for controlling someone’s identity for an hour, and a 16-year-old won $3 million in prize money in the Fortnite World Cup. Want another example? An elf called Zeuzo was sold in World of Warcraft for $9,500 that same year.

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What does not convince me of the eye-and-hand interface of the Apple Vision Pro

The Ghost Howls

One of the things that are talked about the most about the Vision Pro is the fact that it features no controllers and the interface works only with the eyes and the hands. The mouse, the highlander of the controllers Before speaking about the futuristic Apple Vision Pro, let me talk about something very common: our dear mouse.

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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

This will include query based voice interactions for a new level of digital agency, and even the ability to interact with and control digital environments through conversation. He gives the example of Star Trek: Bridge Crew , a VR game that was made in collaboration with Ubisoft. NATURAL LANGUAGE PROCESSING. IT’S NOT ALL TALK.

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‘Half-Life 2: VR’ Mod Gets Green-lit on Steam in 4 Days

Road to VR

Those who have been following the modern VR era since the beginning may recall the original HLVR mod launched in 2013 that was well ahead of it’s time, offering motion-controller input via the Razer Hydra, literally years before Oculus or Valve would announce their own VR controllers. Watch the trailer above.

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The Rise Of Virtual Beings – K/DA, Lil Miquela, Hatsune Miku, VTubers

VRScout

Developed by Crypton Future Media , Miku was originally introduced in 2007 as a Vocaloid software voicebank in Japan. You’re basically pulling the strings of the world’s most advanced puppet, only instead of controlling the action from above, you step right into the shoes of your digital character.

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How VR is Changing the Way We Think About Therapy

VRScout

Virtual Iraq VRET was developed from 2005-2007 as an answer to the military’s problem at USC’s Institute for Creative Technologies. In VR, the patient is fully emotionally immersed in the traumatic situation while physically remaining in a safe, controlled setting.

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‘Synth Riders’ Music Pack Featuring Muse Gets Full Tracklist Reveal, DLC Launching Jan. 14th

Road to VR

“The Dark Side” – Muse: The second track of Muse’s “Simulation Theory” continues to explore the struggle to escape from a dystopia with controlling technologies, from our own anxieties and from the Dark Side. The studio created and published Synth Riders in 2018, making it their first VR game for consumers.