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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Oculus Go is not part of the Oculus For Business program anymore. But of course, I hope for a full reveal

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Oculus announces the Oculus Start program to help aspiring developers during their VR creation journey.

Cats and VR

Oculus announced its new developer-focused program today to help grow the ecosystem. Oculus Start is a program created for VR application developers who are just getting started. Oculus did a survey of its developers and found that 50 percent are self-funded so this program will go a long way to help the VR ecosystem.

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The XR Week Peek (2023.12.04): Varjo announces XR-4 headset, Quest 2 sells much more than Quest 3, and more!

The Ghost Howls

More info (Varjo launches XR-4 headset) More info (Varjo’s launch on Road To VR) More info (Varjo opens up waiting list for consumers) Other relevant news Quest 3 is selling well, but Quest 2 much better Quest 3 sales are not going bad, and the headset, after Black Friday , has now already 5% of the shares of devices on the SteamVR survey.

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The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

The Ghost Howls

Oculus plans to introduce in-app purchases to App Lab experiences. Oculus App Lab has been introduced by Facebook to give a way to indie developers to publish their applications for Quest without the need of passing Facebook’s strong store curation. Plus, the Netflix app has been in VR since the times of Gear VR/Oculus Go.

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The XR Week Peek (2020.08.10): Valve Index gains market share, Hitman 3 is coming to PSVR and more!

The Ghost Howls

Valve Index and Oculus Quest gain PC VR market shares. The latest Steam Hardware Survey showed some interesting trends happening in the PC VR market (at least the Steam VR market, since we have no info on the Oculus Store market). Oculus explains the logic behind its store curation policy. Top news of the week.

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Super Data Report: 6.3 Million Virtual Reality Headsets Shipped in 2016

UploadVR Between Realities podcast

The report, titled “Can’t Stop Won’t Stop: 2016 Mobile and VR Games Year in Review,” is a compilation of information Super Data and Unity Technologies, though we clarified with Unity that they did not contribute to the estimates for VR headset data in the report. The report estimates 4.5

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ByteDance-owned VR startup Pico strengthens ties with Qualcomm

TechCrunch VR

Despite being a leading VR brand in China, Pico is nowhere close to the scale of Oculus’s user reach or creator ecosystem. of the global VR headset usage in January, according to Steam’s survey. Oculus Quest 2 and Rift S together accounted for 60% of the market.

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