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7 Tips for Powering Up Your Sales Enablement Using a Virtual Reality Platform

ARVR

Since people are naturally drawn towards the newest technologies, VR is the next way to capture customers’ attention. By creating a sales-enabling environment in a virtual space, studies show that customers have a 25% higher level of focus than normal. faster than e-learning.

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9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations)

ARVR

XR encompasses augmented, virtual, and mixed reality technologies. Like many other technologies, there is no perfect roadmap to learning XR. Nevertheless, I have tried my level best to come up with a generalized learning process for the same. There are tons of online resources to learn these. Virtual Reality MR i.e

Course 147
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These University Courses Are Teaching Students the Skills to Work in VR

UploadVR Between Realities podcast

He tells me that back in 1993 he set up a fully immersive VR lab in the high school where he taught, so it’s not surprising that he believes Virtual Reality and teaching are natural bedfellows, nor that he ended up as the Director of Game Studies & Simulation at Full Sail University. “I But that’s only the beginning.

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Half-Life: Alyx full review: the first true AAA VR game

The Ghost Howls

The interfaces are natural and well studied , and the use of the Grabbity Gloves makes picking objects in VR so easy. So it is not advised to just shoot like crazy a la Unreal Tournament : you also need some strategy and think when to use the grenades or the explosive barrels that are scattered all around the levels.

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Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

Public image Look how all the image is studied to make the person appear cool The interesting thing is that the images of people wearing the Apple Vision Pro in the trailers were incredibly polished. The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. This is not much Apple.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. In college, I studied a lot of things, including biomedical engineering. Read on for the full interview.

AR 150
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Kelly Peng reveals Kura 150° FOV AR glasses expected price and release date

The Ghost Howls

Today I am very happy to host on my blog Kura Technologies , one of the most interesting augmented reality startups out there. I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc….

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