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Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR. That makes Unreal Engine 4.27 Epic says that the OpenXR support in Unreal Engine 4.27

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Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR

Road to VR

Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, Epic Games is bringing heaps of new features and improvements to the latest version of its game engine, Unreal Engine 5. Valve Index. Windows Mixed Reality.

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Adding Mixed Reality Capture Support to Unreal Games

VRScout

It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift. Now Unreal Engine developers can finally open up their projects to mixed reality capture with a new plugin created by HTC Vive developer Foo Hoang. Image Credit: VRScout.

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The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. It’s interesting that HTC is keeping the name Vive both for VR and Web3 solutions.

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Super Fan Remaking Original Witcher Game In VR Using Unreal Engine

VRScout

Rather than developing a mod for the original 2007 release, however, Loan is constructing the entire experience from the ground up in Unreal Engine, resulting in higher quality visuals as well as a new range of possibilities. The post Super Fan Remaking Original Witcher Game In VR Using Unreal Engine appeared first on VRScout.

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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets. This is the big news the XR development world was waiting for for a long time.

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HTC Launches Aftermarket Face & Eye-trackers for Vive Focus 3

Road to VR

HTC today announced it’s releasing both facial and eye-tracking units for its Vive Focus 3 standalone VR headset. Image courtesy HTC. Developers will be also able to implement both facial and eye-tracking in Vive’s Wave SDK and soon via OpenXR, with integration available in Unity, Unreal Engine, and Native.

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