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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

Another example could be an educational experience that trains the user in doing something (e.g. What if you want to experiment with AI and MR and you don’t want to wait for Meta/Pico/HTC to provide access to the camera feed? And recently Leap Motion has become compatible with standalone headsets like Pico ones.

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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets. Leap Motion. Oculus Rift and Oculus Quest. Sense Glove.

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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

360VR videos and photos became a regular part of our social media feeds , billions of dollars invested in VR technology advancement, and a VR experience for everything from movie trailers, corporate training and Presidential farewells. HTC – Vive. Leap MotionLeap Motion. Oculus – Rift.

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XTAL hands on: an interesting glimpse to Virtual Reality 2.0

The Ghost Howls

XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eye tracking Auto-IPD adjustment Embedded Leap motion v2 sensor.

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Tracking Your Hands Using Flex Sensor Technology with Manus VR

Road to VR

I had a chance to catch up with the lead designer of Manus VR , Stijn Stumpel , at GDC where we compared Manus VR to Leap Motion, talked about how the flex sensors work, the use cases where having tracked hands makes sense, their extremely polished demo called Pillow’s Willow, and where they’re going in the future.

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Bohemia’s ‘Virtual Battlespace 3’ Military Sim Adds Rift CV1 and Vive Support

UploadVR Between Realities podcast

Virtual Battlespace 3 , a professional simulation experience from Bohemia Interactive Simulations, today added support for the Oculus Rift’s consumer version (CV1) and the HTC Vive as part of its v3.9.2 The software had previously supported the Rift’s DK2. The developer is also working on its own VR videogame.

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Doraemon ‘Anywhere Door’ Uses Simple Props for a Brilliant VR Experience

Road to VR

Bandai Namco’s ‘ Project i Can ‘ has made the Anywhere Door a (virtual) reality using the HTC Vive, Leap Motion, and a few simple props tracked with attached Vive controllers. Another scene seen through the door puts the users on top of a train with a tunnel rushing right at them.