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Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. That makes Unreal Engine 4.27

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Quest 3 Is Now The 3rd Most Used Headset On Steam, Rapidly Approaching Valve Index

Upload VR

Quest 3 was the third most used VR headset on Steam in January, surpassing Oculus Rift S and almost catching up to Valve Index. The data comes from the Steam Hardware & Software Survey. As we predicted it would last month, Quest 3 is now used more on Steam than the PC-native Oculus Rift S. UploadVR David Heaney

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Oculus Home Gets Upgrade; Dash Brings More Screens

VRScout

Oculus Rift getting Minority Report-like interface for VR. On top of announcing a new and more affordable standalone headse t at Oculus’ annual developer conference, the Facebook owned company also teased a massive update to the Oculus Rift platform. the software update is a “complete overhaul” of the Rift experience.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

OpenXR is a royalty-free standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. support in Unreal Engine and plans to update the engine for the 1.0 Today the group announced the release of OpenXR 1.0, Khronos Group says that from 1.0

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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

Oculus today released ASW 2.0, Oculus today announced the release of ASW 2.0 Oculus says that ASW 2.0 Oculus says that while ASW 1.0 Oculus says that while ASW 1.0 With the new version, however, Oculus says that “even at [less than 45 FPS], ASW 2.0 on PC for the Rift. extrapolation.”

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TouchSense Force Lets Devs Create Better Haptic Feedback On Oculus Touch

UploadVR Between Realities podcast

The company is today announcing TouchSense Force, a combination of development software and hardware that it hopes will enhance haptic feedback in both existing game controllers and new devices to make for better VR experiences and other content. Tagged with: haptic feedback , immersion , oculus touch.

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