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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019.

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Unreal Engine 5: A Tutorial for VR Designers 

XR Today - Virtual Reality

Unreal Engine, one of the leading creation tools in the digital development market, has its own selection of valuable VR modes and technologies specifically suited to virtual reality. The latest version of Unreal Engine, UE5 (Unreal Engine 5) shipped in April 2022 this year, after an initial period of early access in 2021.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.

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Qualcomm is Preparing Developers for the Coming Wave of Smartphone-tethered AR Glasses

Road to VR

The software tool kit focuses on performance and low power, and provides the sort of environmental and human interaction stuff it hopes will give AR developers a good starting point. Snapdragon Spaces includes SDKs for Unreal Engine and Unity, and is based on OpenXR. Image courtesy Qualcomm Technologies.

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Virtual Desktop Can Now Use Quest 3's Inside-Out Body Tracking To Emulate Worn Vive Trackers

Upload VR

You can configure which trackers are enabled and which aren't using a community-made tool. This lets you, for example, use Quest 3's IOBT for the upper body and real Vive Trackers for the lower body, giving you true 6DoF body tracking at the lowest possible cost. Generative Legs supports Quest 2, Quest Pro, and Quest 3.

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First Hand analysis: a good open source demo for hand-based interactions

The Ghost Howls

I finally managed (with some delay) to find the time to try First Hand, Meta’s opensource demo of the Interaction SDK , which shows how to properly develop hand-tracked applications. First Hand. First Hand Trailer. First Hand is a small application that Meta has developed and released on App Lab.

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CORTEXR Launches XR Data Analytics Tool

XR Today - Mixed Reality tag

The new tool leverages cognitive science and artificial intelligence (AI) to monitor six degrees of freedom (6DoF) behaviours and movements such as attention, immersion, and navigation in virtual spaces. Eye, gaze, and hand-tracking were also key to learning user behaviours and interactions with immersive content, the survey continued.

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