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Vision Pro and Quest 3 Hand-tracking Latency Compared

Road to VR

Vision Pro is built entirely around hand-tracking while Quest 3 uses controllers first and foremost, but also supports hand-tracking as an alternate option for some content. But which has better hand-tracking? The core input system combines hands with eyes to control the entire interface.

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Video Offers a Glimpse of Vision Pro Hand-tracking & Occlusion Performance

Road to VR

A video posted by a Vision Pro developer appears to show the current levels of hand-tracking and occlusion performance that Apple’s new headset is capable of. Apple Vision Pro, expected to launch in the next few months , will use hand-tracking as its primary input method.

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Lynx MR Headset Delayed to Late 2020 but Aims for Lower Price, Ultraleap Hand-tracking

Road to VR

Lynx R-1, the upcoming standalone MR headset, has been delayed to late 2020, but a new update from the company says they’re targeting a lower price and now including Ultraleap hand-tracking. Ultraleap’s hand-tracking is recognized as perhaps the best commercially-available hand-tracking solution.

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The Importance of Hand Tracking UX Design

The Ghost Howls

The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX.

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Virtual Desktop Can Now Use Quest 3's Inside-Out Body Tracking To Emulate Worn Vive Trackers

Upload VR

It also adds the ability to emulate Valve Index controllers using Quest's controller-free hand tracking, enabling finger tracking in SteamVR games which support it. And emulated Vive Trackers isn't the only new feature in this Virtual Desktop update.

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Qualcomm Reveals AR2 Gen 1 Platform For AR Glasses

VRScout

According to Qualcomm, this feature will help reduce latency and provide a more responsive and natural-feeling AR experience. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X better AI, 50% less power (vs last-gen) WiFi 7 Latency phone to device 2ms 3rd party controllers Supports Lightship/VPS.

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Oculus Quest Passthrough MR Hands-On Impressions

The Ghost Howls

I mean, when hands tracking launched, my social media feed was full of experiments and tests with hands tracking on Quest , there were some crazy ideas like the ones of Daniel Beauchamp that went incredibly viral, we had the fantastic experience Hand Physics Lab released, and so on. Having a grate time.

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