Remove Groups Remove Hand tracking Remove Microsoft Remove Oculus
article thumbnail

OpenXR Now Certifying Headset & App Compliance, Adds Extensions for Hand-tracking & Eye-tracking

Road to VR

Khronos Group, the consortium behind the OpenXR industry standard, today announced that it has begun officially certifying products that correctly implement the OpenXR standard. Additionally, the group has added new extensions to the standard to support hand-tracking and eye-tracking.

article thumbnail

A Hands-On Review of AltspaceVR

ARPost

The following year it launched on Steam and the year after that, it was purchased by Microsoft in a bid to expand their mixed reality portfolio which has always been a kind of awkward collection. Initially, the purchase by Microsoft didn’t mark many major changes. The biggest benefits to the VR version are related to tracking.

Microsoft 385
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The XR Week Peek (2020.05.25): new rumors on Apple Glasses, Oculus Quest anniversary, HP Reverb G2 and more!

The Ghost Howls

Image by Oculus). Oculus Quest becomes 1 year old, and Facebook makes many announcements. The Oculus Quest is now one year old. But the greatest feature is that finally Oculus is accepting hands-tracked applications in the Oculus Store from the 28th of this month! Other relevant news.

Oculus 242
article thumbnail

The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Image by Khronos Group). Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well.

Oculus 295
article thumbnail

The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,

article thumbnail

The VirtualLink Single-cable Headset Connection Standard Has Been Abandoned

Road to VR

Unfortunately the standard didn’t gain traction and appears to now be abandoned by the group that created it. VirtualLink was announced back in 2018 with the backing of NVIDIA, AMD, Microsoft, Valve, Oculus, and HTC—representing a bulk of the most significant hardware players in the VR industry.

article thumbnail

VR Takes Center Stage at Dubai’s DEAL 2023 Expo: Highlights and Takeaways

ARPost

So, in the past few weeks we have seen big tech, including Meta and Microsoft, announce massive layoffs , mostly to their XR division and at the same time, pivoting towards artificial intelligence and generative content. Despite the news, this year’s DEAL expo was as busy as ever. A true patchwork of all the different technologies.