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Oculus Job Listing Points to Eye-tracking in ‘next gen AR/VR products’

Road to VR

Oculus seems to be on a bit of a hiring spree as of late; its parent company Facebook is advertising over 400 positions dealing with AR/VR via its job portal at the moment. ” We knew Oculus was working on their own eye-tracking solution for a while now. Why is Eye-tracking Important? Foveated displays.

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Report: Apple Acquires VR & AR Eye-tracking Company SMI

Road to VR

A report from MacRumors provides compelling evidence that Apple has quietly acquired SMI, also known as SensoMotoric Instruments, a company specializing in eye-tracking technology. German-based SMI has specialized in eye-tracking since its founding in 1991.

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Oculus Enters The VR Eye-Tracking Arms Race With ‘Eye Tribe’ Acquisition

UploadVR Between Realities podcast

Oculus has acquired an eye-tracking startup known as The Eye Tribe , a company spokesman confirmed to UploadVR this morning. According to The Eye Tribe’s website, its technology, allows “eye control for consumer devices that enables simplified and enhanced user experiences.

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The PlayStation VR2 Might Feature A Game-Changing Display

VRScout

Sony’s next VR device is shaping up to be a game-changer. According to a report by Ross Young, CEO of Display Supply Chain Consultants (DSCC), the PlayStation 2 will feature a display density of 800 PPI (pixels per inch) per eye. Image Credit: Sony. ″ 1920 x 1080 with 386 PPI in the PSVR for both eyes.

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29-Year-Old Gamer Leaves Sony Behind to Bring Eye-Tracking to.

AllThingsVR

29-Year-Old Gamer Leaves Sony Behind to Bring Eye-Tracking to Virtual Reality Kojima, 29, is convinced the technology will become commonplace in VR devices. earlier this month announced a reference design for an eye-tracking headset that uses its Snapdragon chip. Qualcomm Inc. game maker Colopl Inc.,

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Editorial: This VR cycle may take more time than expected

The Ghost Howls

Plus there is this sense of perceived “stasis” of the technology. As I said a few months ago , we are in the middle of a paradigm change: the cycle that started with the Quest is arriving at an end, and a new cycle driven by new technologies (mixed reality headsets) and new players (Apple, Google) is starting.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).

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