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1 Month Review of my oculus

ARVR

After using oculus for Development, Playing games, socialising and for fitness. Games: The first thing I did in Oculus was to play the over hyped BeatSaber. Gaming in any VR would give you an immersive experience and oculus joins the list of one among. Oculus is worth the money for playing games. Unity-tutorial ?—?

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. The prototypes are also a way to get better at Unity.

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Can Advertising Scale in VR? (Yes and No)

AR Insider

These include video, social media, mobile apps, and games (just ask Unity). “Today, there are only about 18 percent of applications in VR stores such as Steam and Oculus which are free,” said Admix CEO Samuel Huber at an AWE EU event. The above ad revenue exercise is also framed in today’s ad market standards.

Trends 340
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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. You also give 5% of net revenues per quarter although its free to use.

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The XR Week Peek (2024.02.20): Zuckerberg reviews the Vision Pro, Mozilla Hubs shuts down, and more!

The Ghost Howls

They also talk about the current difficulties of using Unity to develop for the Vision Pro. For instance, the gloves can detect which weight you are lifting, so they can follow you while you do your fitness exercise in XR. describes how they ported Puzzling Places to the Vision Pro.

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Can Advertising Scale in VR?

AR Insider

These include video, social media, mobile apps and games (just ask Unity). “Today, there are only about 18 percent of applications in VR stores such as Steam and Oculus which are free,” said Admix CEO Samuel Huber at an AWE EU event. The above ad revenue exercise is also framed in today’s ad marketplace terms.

Trends 150
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Can Advertising Scale in VR?

ARVR

These include video, social media, mobile apps and games (just ask Unity). Today, there are only about 18 percent of applications in VR stores such as Steam and Oculus which are free,” said Admix CEO Samuel Huber at an AWE EU event. The above ad revenue exercise is also framed in today’s ad marketplace terms.

Trends 130