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How to Build a Location-Based AR Application

ARPost

Since the market size of augmented reality solutions is expected to reach $209 billion by 2022, it’s no surprise AR is a trend for a handful of industries like gaming, media and entertainment, advertising, and others. Entertainment. In this case, you might need to use Unity or some other engines. Advertising. Apple’s ARKit.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. I thought developing everything VR-related in native code, but while researching how to develop for VR, I discovered that many people abandoned de nerd C++ wei to use a more visual program called Unity.

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These University Courses Are Teaching Students the Skills to Work in VR

UploadVR Between Realities podcast

He tells me that back in 1993 he set up a fully immersive VR lab in the high school where he taught, so it’s not surprising that he believes Virtual Reality and teaching are natural bedfellows, nor that he ended up as the Director of Game Studies & Simulation at Full Sail University. “I But that’s only the beginning.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. They have full motion simulators for entertainment and training. So Talon Simulations specializes in dynamic and immersive experiences for entertainment centers and training institutes. Today's guest is Brandon Naids.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. They have full motion simulators for entertainment and training. So Talon Simulations specializes in dynamic and immersive experiences for entertainment centers and training institutes. Today's guest is Brandon Naids.

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STYLY makes creation and distribution of cross-platform XR content easy

The Ghost Howls

In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. They have full motion simulators for entertainment and training. So Talon Simulations specializes in dynamic and immersive experiences for entertainment centers and training institutes. Today's guest is Brandon Naids.