Remove Entertainment Remove Hand tracking Remove Microsoft Remove Oculus
article thumbnail

VR & AR 2018: A Year In Review

VRScout

While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector. If 2018 is remembered for anything, it’ll be for the multiple high-quality animated VR films released throughout the year.

AR 377
article thumbnail

The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

To make you understand how these features are incredible, Qualcomm has stated that “the [XR2] reference design has 2x the CPU and GPU performance, 4x more video bandwidth, 6x higher resolution and 11x AI improvement compared to our current widely adopted XR platform [the Oculus Quest ]”. Image by Microsoft). News worth a mention.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

The Oculus Quest 2 continues its march towards mainstream adoption. It wouldn’t be a normal week without some news about Facebook and/or the Oculus Quest. The first one is that the Quest 2 has now sold in some months more than all the other Oculus headsets (with the exclusion of Gear VR) combined in all these years.

Apple 271
article thumbnail

Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

Quest hand tracking is perfect for slower experiences with light interaction. During Oculus Connect 6 in San Jose, CA, Mark Zuckerberg unveiled that the Oculus Quest would allow for hand and finger tracking without the need of any hand controllers, and of course, I couldn’t wait to try it.

article thumbnail

Trends and predictions for XR in 2024

The Ghost Howls

We can say the new cycle started with the announcement of the Apple Vision Pro , because that has been a disruptive moment for our market: Road To VR’s Ben Lang says that it has been the most important moment for virtual reality after Facebook’s acquisition of Oculus , and I agree.

Trends 449
article thumbnail

The XR Week Peek (2023.05.01): Meta still committed to the Metaverse, Jio launches Dive headset, and more!

The Ghost Howls

According to the CMA: “Microsoft already enjoys a powerful position and head start over other competitors in cloud gaming and this deal would strengthen that advantage giving it the ability to undermine new and innovative competitors.” So I wonder if this suspension could also change Microsoft’s future plans concerning the M-word.

Apple 318
article thumbnail

Intel’s Project Alloy Demonstrates “Merged Reality”

VRScout

Project Alloy stands alone among the current lineup of technologies available because it isn’t tethered to a desktop computer like HTC Vive or Oculus Rift, nor does it use a smartphone like Google Cardboard, Gear VR or Google Daydream. The headset has an inside out tracking system enabled by Intel’s amazing RealSense technology.