Sat.Apr 15, 2023 - Fri.Apr 21, 2023

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Can Advertising Scale in VR?

AR Insider

One of VR's prospective revenue streams is ad placement. The thought is that its levels of immersion can engender deeper ad engagement. But is usage to the point of getting Madison Avenue excited? We crunch the numbers. This post appeared first on AR Insider.

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Report: Valve Is Working On A New VR Headset

VRScout

A follow-up to the Valve Index may be in the works according to a recent interview with Valve. Acclaimed video game developer, publisher, and digital distribution company Valve are currently in the development of new VR hardware, according to a recent report. During a recent interview with the Korea-based publication This Is Game , Valve Product Designer Greg Coomer highlighted the company’s excitement regarding VR technology, going so far as to confirm that they are, in fact, working on a

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The Most Important Upcoming AR/VR Events This Year

ARPost

After the COVID-19 pandemic made most event organizers cancel their live AR/VR events or host them virtually, in the past year more and more live events are making a comeback. Even the immersive industry needs a real-life environment to discover gadgets and try AR/VR content. And we will tell you exactly where you should go if you want to try the most exciting discoveries and devices.

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The XR Week Peek (2023.04.18): Valve confirms it’s working on a VR headset, Quest 2 has 6M+ active users, and more!

The Ghost Howls

This hasn’t been the most interesting week ever for XR, because we had no big news. But we had many interesting small pieces of news that are worth a read. And guess where you can find them? Yes, here below, personally curated by your favorite ghost! Top news of the week (Image by Valve) Valve confirms it is working on a VR headset Speaking with the Korean magazine This Is Game, Valve’s product designer Greg Kumar has answered the explicit question about their work on a VR headset with the follo

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Spatial Beats: Snap, Microsoft & Coachella

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Microsoft Teams' new Snapchat integration and other news from the spatial spectrum. This post appeared first on AR Insider.

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Virbela Launches Updated Avatar System

ARPost

Virbela has grown a lot over time but they’ve had the same avatar system for nearly a decade. If you open the app today, you’ll see a whole new avatar system. As impressive as it is, it might still have some growing to do. Long in the Making Virbela is a platform for remote work, education, and events. The platform consists of an open campus that anyone can download and use for free, and private campuses co-created with clients.

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Valve Interview Confirms Its VR Ambitions Are Alive and Kicking

Road to VR

If you’ve been plugged into the Valve leak-o-verse, you’ve probably come across the name ‘Deckard’, the supposed code name of a standalone headset allegedly under development by the one and only. While Valve isn’t confirming anything about the storied standalone, the company went on record late last year to say they are still have faith in VR, and are critically still working on VR headsets.

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Snap Partner Summit Piles on the AR

AR Insider

One theme at this year's Snap Partner Summit was expanding beyond the walls of Snapchat by bringing AR to other spaces & screens. We break it down in this week's XR Talks. This post appeared first on AR Insider.

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How Audi Used AR Tech To Build Its New Concept Car

VRScout

Immersive technology could play a major role in the future of automotive manufacturing. Earlier this year we reported on the Audi activesphere , a unique concept vehicle featuring a virtual user interface powered by augmented reality (AR) technology. This week the German automotive manufacturer revealed that the next-gen car was actually developed using AR technology as well.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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CrimeTrip Introduces AR True Crime Cases for Your Perusal

ARPost

True crime has become a national pastime. From documentaries and dramatized biopics to endless podcasts and YouTube channels, folks can’t get enough of diving into real-life murders and missing person cases – some solved, some apparently never to be solved. And now, you can explore a new file of cases in augmented reality with CrimeTrip. Taking a CrimeTrip CrimeTrip is a true crime AR game for iOS and Android from developer studio Prologue.

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Meta Layoffs Affect VR Teams at ‘Lone Echo’ & ‘Onward’ Studios

Road to VR

Meta is the midst of a second large round of layoffs, and this time a number of employees in its internal VR studios have been affected. Business Insider reported earlier this week that Meta was increasing its focus on gaming-related projects within its Reality Labs division. As other teams were expected to be dissolved in layoffs, the report held that gaming-focused teams would be safe.

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AR’s Headworn Future Starts with its Handheld Present

AR Insider

Though most media attention focuses on AR's longer-term headworn prospects, the practical – albeit less sexy – reality today is handheld. It's limited in experiential depth, but it scales today. We examine the evidence. This post appeared first on AR Insider.

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Monster Hunter Is Getting A Pokémon Go-Like AR Game

VRScout

Explore the real world in search of fantastical creatures to fight. Niantic, the creator of Pokémon Go and Pikmin Bloom , is collaborating with video game publisher CAPCOM to bring its most popular franchise, Monster Hunter , to the real world via augmented reality (AR) technology. Arriving on mobile devices this September, Monster Hunter Now is a location-based AR game that will allow you to explore your physical surroundings in search of exotic monsters to hunt.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Is “Peaky Blinders: The King’s Ransom” Too Much?

ARPost

Peaky Blinders: The King’s Ransom is a new VR game from Maze Theory inspired by the popular period crime drama. I’m reporting from a virtually reconstructed Garrison pub, so confess – Jon and ARPost are listening. This review covers major game elements (avoiding juicy spoilers), how VR is implemented, and some ethical considerations. After all, if you’re familiar with Peaky Blinders , you know that some of the content can be pretty challenging – particularly in VR.

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Report: Apple Racing to Build Software & Services for Upcoming Mixed Reality Headset

Road to VR

Apple appears to be getting ready to unveil its first mixed reality headset at its Worldwide Developers Conference (WWDC) in June. Now a report from Bloomberg maintains the Cupertino tech giant is also prepping a dizzying number of first-party apps, including gaming, fitness, video and collaboration tools. Bloomberg’s Mark Gurman is a lightning rod for all things Apple, and in his new info dump it appears we now have a pretty sizable list of first-party content coming to the still very mu

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Reality Bytes: Fortnite, Universal Music & X.AI

AR Insider

This week on Reality Bytes, we’ll dance along with Coachella X Fortnite, dive into Elon Musk’s AI ambitions, and examine Universal Music’s ban on AI. This post appeared first on AR Insider.

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Cleveland Cavaliers Turn Their Arena Into An AR Arcade

VRScout

Interact with stadium-wide games during live matches using the power of immersive technology. Fans who attend a Cleveland Cavaliers game at the Rocket Mortgage FieldHouse during the 2023 NBA Playoffs are in for a treat. The championship-winning team has partnered with fan engagement platform ARound to transform their home stadium into an augmented reality (AR) powered multiplayer arcade.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Snap Partner Summit 2023 Details Changes Coming to Snapchat and Beyond

ARPost

Snap’s annual Partner Summit is the company’s opportunity to showcase its working relationship with other brands. That includes the experiences that come out of those partnerships, as well as the hardware and software updates that drive them. The event covered a lot of ground but we’ll be looking specifically at AR-related updates and announcements.

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SenseGlove Raises €3.25M in Series A Funding Round to Advance VR Haptic Gloves

Road to VR

SenseGlove, a Netherlands-based creator of XR haptic gloves, has secured €3.25 million (~$3.5 million) in a series A funding round, something the company says will be used to accelerate its enterprise-focused SenseGlove Nova haptic gloves. The funding round was led by Dutch venture capital firm Lumaux, bringing the company’s total outside investment to around €5.5 million (~$6 million).

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Redrawing AR’s Boundaries

AR Insider

One of AR's biggest opportunities is to broaden itself beyond our current connotations. It's not just about cartoon monsters and social lenses, but should include any meaningful augmentation of reality. This post appeared first on AR Insider.

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What is Zuckerbergs’s Metaverse?

XR Today - Virtual Reality

“Every new beginning comes from some other beginning’s end,” said Mark Zuckerberg, CEO of Meta, when concluding Facebook Connect 2021. Even during the firm’s grand rebranding and refocus on the Metaverse, the CEO spoke about a better beginning promising an idealistic view of a futuristic tomorrow where digital and physical worlds come together.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Report: Quest Had 6.37M Monthly Active Players Late Last Year

Upload VR

Quest reportedly recorded 6.37 million active monthly users around last October, according a report from The Wall Street Journal. The new WSJ report cites internal documents from Meta dated around October 2022, confirming that Beat Saber generated $255 million in lifetime sales by October 2022. In that same month, The Wall Street Journal also reports Meta Quest platform saw 6.37 million active monthly users.

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Meta Quest Reportedly Had Over 6 Million Monthly Active Users as of October 2022

Road to VR

A Wall Street Journal report maintains Meta’s Quest platform had 6.37 million monthly active users as of October 2022. The report doesn’t include a breakdown of which headset is seeing the most engagement, however it’s likely a majority of those users come from Quest 2. The original Quest, which was released in 2019, is currently on its way out.

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When Will Consumers Want To Wear AR Glasses?

AR Insider

AR glasses face critical design challenges in slimming down for consumer viability, yet still offer graphically-rich UX. What can we learn about potential endpoints from concept designs emerging today? This post appeared first on AR Insider.

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Immerse, NVIDIA Partner to Stream XR Learning Content

XR Today - Virtual Reality

This Monday, NVIDIA entered a project partnership with Immerse to launch VR-to-Desktop streaming for international language learners. The move lets learners access Immerse’s virtual teaching environments via NVIDIA servers. The streaming service allows users to access the service as a WebXR application via browser services -negating intensive computing requirements for accessing immersive learners thanks to a browser.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly