Fri.Jul 05, 2019

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Virtual Reality in Senior Care Communities: What Are the Benefits?

ARPost

New virtual reality headsets such as the Oculus Rift, Samsung Gear VR, and Google Daydream have barely scratched the surface of the technology’s potential. Even so, the applications of VR are reshaping entire industries. Today, it’s also improving the quality of life of seniors in assisted living facilities. Seniors make up 15.6% of the entire US population.

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YouTube App Lets You Put Yourself in the World of 'Stranger Things 3' via Augmented Reality

Next Reality AR

So you're all done binge watching Stranger Things Season 3 and you want to start sharing your personal review with friends. First, congrats, you're a TV bingeing beast. (It's only been 24 hours!) Second, before you start texting spoilers, you might want to adorn your praise or critique with a special augmented reality filter that puts you right in the middle of the Stranger Things action.

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Nintendo Isn’t ‘Behind’ When it Comes to VR States Shigeru Miyamoto

Peter Graham

Nintendo is a very innovative company when it comes to videogame technology and quite often ahead of everyone else in many respects. However, that didn’t quite seem the case when it came to virtual reality (VR) recently, releasing the rather basic Nintendo Labo: VR Kit for the Switch console a few months ago. Today, during a Q&A with shareholders at Nintendo’s 79th Annual Meeting, veteran designer Shigeru Miyamoto addressed a concern the company was ‘behind the curve’

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Augmenting Our World: Three AR Trends On The Rise

VRScout

Exploring the rise of AR-based entertainment. Whether it be gaming, education, travel and navigation, or marketing, AR offers both consumers and companies a rapidly-growing medium in which to enhance nearly every facet of our lives. According to a report from MarketWatch, the “AR Gaming Market” is expected to reach over $280 billion by 2023 ( HTF ).

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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First Public PlayStation VR Demo of Last Labyrinth Taking Place at PlayStation Matsuri TOKYO 2019

Peter Graham

Amata K.K. is currently in the process of developing virtual reality (VR) escape room experience Last Labyrinth for several headsets including Oculus Rift and PlayStation VR. So far this year the title has seen a couple of delays already this year, pushing the release back towards the end of 2019. This week, the studio has confirmed the first public showcase of the PlayStation VR version will take place next week during PlayStation Matsuri TOKYO 2019 in Japan.

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Bristol’s Upcoming Immersive Showcase to Display VR Prototype’s From Triangular Pixels & Anagram

Peter Graham

Next week in Bristol, UK, the South West Creative Technology Network Immersion Showcase (SWCTN) will bring together eight tech pioneers to display the future of immersive technology. Of these eight prototypes, two will use virtual reality (VR) while another will utilise augmented reality (AR). Smash Hit Plunder. The first of these comes from Triangular Pixels – the team behind Unseen Diplomacy and Smash Hit Plunder – in the form of Responsive Content Generation Tools.

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‘Sairento VR’ Launches on PSVR in Europe, Arriving in North America Next Week

Road to VR

Singapore-based studio Mixed Realms today released their high-flying ninja combat game Sairento VR (2018) in Europe on PSVR; the North American release is slated to arrive next week. Sairento VR was first released on Steam Early Access for PC VR back in late 2016, and while it launched out of EA more than a year ago, we’ve been waiting to see just when it would come to PSVR.

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E3 2019 Interview: Get in the Groove With Rhythm of the Universe

Peter Graham

One of the great things about the virtual reality (VR) industry is the experimentation being employed by developers and hardware manufacturer’s alike. There always seems to be something interesting being thought up, as enthusiasts of VR better understand what it can do and the boundaries which can be pushed. ROTU Entertainment is a company currently creating a rather abstract title for home and location-based entertainment (LBE) use called Rhythm of the Universe (ROTU).

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The Three Cs of Success for AR with Zappar’s Caspar Thykier

XR for Business Podcast

Your company has access to AR technology. Great! …now what? Have you thought about how to effectively implement that technology to solve a problem? Or are you just planning to develop a neat digital gizmo, release it to the world, and hope folks will use it? Zappar CEO Caspar Thykier joins Alan to discuss his personal Three Cs for Success in AR, and how to think critically when developing AR solutions.

AR 78
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The Three Cs of Success for AR with Zappar’s Caspar Thykier

XR for Business Podcast

Your company has access to AR technology. Great! …now what? Have you thought about how to effectively implement that technology to solve a problem? Or are you just planning to develop a neat digital gizmo, release it to the world, and hope folks will use it? Zappar CEO Caspar Thykier joins Alan to discuss his personal Three Cs for Success in AR, and how to think critically when developing AR solutions.

AR 78