Wed.Feb 22, 2017

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Audi Creates VR Sandbox Track You Can Shape And Drive Yourself

VRScout

Bringing out the big kid in all of us. Remember how much fun you had playing in the sandbox as a kid? With handfuls of toy cars and a wild imagination, you could create your own mini world of dunes, jumps and turns that required some serious driving skills. Well now Audi wants to put you inside that toy car and let you drive those sandbox tracks you just made.

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DICE 2017: Magic Leap’s Graeme Devine on Ghost Girl Murder Mystery Game Concept

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Graeme Devine, Chief Game Wizard at Magic Leap, took the stage today at the DICE Summit 2017 in Las Vegas to talk about the future of mixed reality. Devine has been part of the digital games industry for more than 30 years, starting at Virgin Games in the ‘80s with stints at id Software, Ensemble Studios, Microsoft and Apple where he worked on a variety of projects from 7th Guest to Quake to Halo Wars.

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Samsung Reveals Four New AR & VR In-House Projects

VRScout

Samsung’s C-Lab initiative is churning out some seriously incredible projects. Since launching back in 2012, the C-Lab initiative has been hard at work developing industry-changing technology that pushes the boundaries of what’s possible with virtual and augmented reality. The incubation program gives valuable resources and support to budding developers in the hopes of contributing to the growing community of technology-driven entrepreneurs.

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Oculus Rift In Space Will Be Used For Hand-Eye Coordination Experiment

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An Oculus Rift is set to arrive at the International Space Station aboard a SpaceX cargo ship, according to a report by Air & Space Magazine. Microsoft’s HoloLens previously made a trip to the space station after a failed launch, and custom VR headsets have been used by astronauts in the past. The arrival of a modified Rift, though, brings consumer-grade VR to the station for neuroscience experiments to be conducted by French astronaut Thomas Pesquet.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Google has made some neat tech that makes VR headsets "transparent" for MR use.

Cats and VR

Mixed reality can help others see what VR feels like, and #DaydreamLabs ' headset removal can show a person's identity, focus and full face. pic.twitter.com/L4tln5SM8I — Google VR (@googlevr) February 22, 2017. Google has made some neat technology that makes VR headsets "transparent" for Mixed Reality use. According to a recent post from the Google VR blog Daydream Labs and Google Research teamed up to start exploring how to solve for the problem of seeing facial expressions when w

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NVIDIA GTC 2017 Opens VR Showcase Contest

VRWorld

2016 will remain known as the year of the GPU. By looking into technology stocks, we can see that the growth of visualization, Virtual and Augmented Reality, Artificial Intelligence and Deep Learning drove GPU to the new heights. Central conference for GPU technologies remains the one organized by NVIDIA, entering its ninth year. From May 8-11, 2017, NVIDIA is getting ready to unveil vast number of news and features coming from the company and its ecosystem.

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Brothers Fight On Opposite Sides of the Civil War In My Brother’s Keeper

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From weekly news shows to mini-documentaries, 360-degree video continues to grow as a medium for storytelling. Creatives, journalists, and more are taking to the platform and giving audiences a perspective that not only shows off more angles of a story than previously allowed, but draws the audience in like no other platform could. While many new and upcoming events continue to get the 360-degree treatment, some creators have been recreating historic events within the platform.

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VR Casino Gaming Has Arrived

VRWorld

Thanks to digital casino developing giants NetEnt; by the end of 2017 players will be able to completely immerse themselves in the world’s first VR digital slot. The concept of Virtual Reality casinos has been discussed since the technology was first conceptualized and they are finally here for all to see. Virtual Reality has been touted as the next big step in immersive gaming but early applications have been predominantly geared towards the video gamers rather than the online casino customers

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Valve Finally Brings SteamVR To Linux As A Developer Release

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It was over four months ago now that Valve showed SteamVR running in Linux for the first time. Today, it’s finally launching the platform on the operating system, albeit in a limited form. SteamVR comes to Linux as a development release, meaning it’s intended for content creators to start working on apps for the open-source OS, and not for regular Linux users to access.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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On the Hunt for VR’s Killer App with Oculus’ Head of Content, Jason Rubin

Road to VR

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems most of the industry is in agreement that the Killer App —a single, platform-defining piece of software that compels buyers—has not yet arrived.

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This 14 Year Old Minecraft Modder Made A Home-Building VR Game

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In the most recent edition of our list of new releases for HTC Vive , we highlighted an Early Access sandbox experience that pushed you to create your own virtual living space from the decorations to the furniture. VR Home is an intriguing and visually impressive interactive experience that looks to have quite a great deal of potential, so imagine our surprise when we learned that the application was being developed by a 14-year-old coder.

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Closeup: Next-generation SteamVR Tracking Base Station is “Better in every way”

Road to VR

As evident by the decision to begin selling SteamVR Tracking base stations directly later this year , Valve aims to continue driving development of the technology. A look at the latest engineering sample of the next-generation base station model shows a new design approach that simplifies the device down to a single rotor and enhances tracking. During a recent media briefing at Valve’s headquarters in Bellevue, WA, the company spoke about their ongoing development of three first-party on V

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DICE 2017: Squanchtendo Says ‘We Have a Long-Form’ VR Game in Development

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At the D.I.C.E. 2017 Summit , developers, press, and entertainment industry veterans gathered from around the world this week to discuss cutting edge technology and design principles. One of the most applicable discussions thus far for our audience took place today as Geoff Keighley hosted a live interview session with both Tanya Watson and Justin Roiland of Squanchtendo.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Onward is Getting Major Updates in 2017: New Maps, New Modes and Co-Op Gameplay

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Onward rocks. The, military-sim, multiplayer shooter won our award for Best VR Shooter at the end of last year and was in the running for best overall game as well. Onward pits two teams of up to four players against one another on one of seven maps. Teams have to use intelligent communication, informed strategy and an array of realistic firearms to either protect or capture each map’s objective.

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Short VR Is Here To Stay, And That Isn’t A Threat

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We need to have better understanding of why short VR experiences are going to thrive, even if a little price adjusting needs to take place. You see, it’s all about expectations, and the ones we carry as media lovers. As gamers, a lot of the time we equate length with value. Just look at past controversies like Konami charging for the 30 – 60 minute-long Metal Gear Solid V: Ground Zeroes, and how we celebrate the hundreds of hours of content on offer in sprawling RPGs like Fallout and

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TouchSense Force Lets Devs Create Better Haptic Feedback On Oculus Touch

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Haptic feedback is essential in bringing player’s hands into VR worlds. Without it, our virtual fingers are little more than ghosts floating through items and surfaces. Touch technology company Immersion wants to bring that work to the next level. The company is today announcing TouchSense Force, a combination of development software and hardware that it hopes will enhance haptic feedback in both existing game controllers and new devices to make for better VR experiences and other content.

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Oculus Engineers are Working to Make Rift Games More Compatible With Vive Hacks

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During a panel discussion at DICE Summit 2017, Oculus’ Head of Content Jason Rubin was asked to discuss the concept of open platforms in the virtual reality industry. Rubin’s company has infamously been at the center of an exclusivity debate following its decisions to keep the games it funds on Oculus platforms only. Rubin was asked by CEO of Insomniac Games Ted Price: “What would it take for Oculus to be more open to having its titles on other platforms?

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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ResearchVR Episode 35: Education for Sustainable Development with Carina Mentrup

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This week on ResearchVR we dig deep into VR for sustainable development – meaning we are using virtual reality to help in solving global warming and consequences of the modern world’s rapid development. Carina Mentrup is a winner of Hackvention 2016 Best Prototype Award. She is currently doing the masters in English and geography. For her thesis, she is working on a VR solution to improve education for sustainable development.

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How Magic Table Chess Aims to Reinvent The Classic Board Game for VR

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At some point during my hands-on multiplayer demo of Magic Table Chess, the first VR release from newly-formed development studio Experiment 7 , I completely forgot I was wearing a VR headset. The cutesy avatar across from me was no longer a floating head, it was my opponent. The voices pouring in from the Skype call I had running in the background weren’t coming from across the internet, but were instead just voices in the room around us.

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