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HTC Launches Aftermarket Face & Eye-trackers for Vive Focus 3

Road to VR

HTC today announced it’s releasing both facial and eye-tracking units for its Vive Focus 3 standalone VR headset. The company says its new trackers will offer “more natural and immersive VR experiences, new options for enterprises to measure user responses, and even more accessible interaction methods such as gaze control.”

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers. Compatibility: Unity, Unreal Engine, C++, C#, Python.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.

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Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

.” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. Also continuing the theme of VR support for Mac, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Some of its features are: 2,160 × 2,160 resolution per eye 90Hz framerate 4-cameras inside-out tracking (like the Quest) Touch-like controllers with Knuckles-like finger-sensing Face tracking Hips tracking (for better orientation in games) Integration with SteamVR games Wireless add-on. A new FCC listing appears for an HTC Vive headset.

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AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools

VRScout

Announced last week via an official update to the Vive developer blog , Vive Pro developers now have full control of the headset’s front-facing stereo cameras to develop their own mixed reality experiences. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4.

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XR Interaction Toolkit (eXtended Reality Technology Platforms)

ARVR

Unity Game Engine ?? Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? It provides a framework that makes 3D and UI interactions available from Unity input events. Three main eXtended Reality (XR) interaction toolkits/platforms are: ?? Maturity of Toolkit ?