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Report: Leaked Email Reveals Facebook XR Strategy, ‘Our goal is not only to win, but to accelerate its arrival’

Road to VR

An internal email reportedly sent by Facebook CEO Mark Zuckerberg to senior executives offers a glimpse into the strategic thinking behind the company’s feet-first leap into XR following the 2014 acquisition of Oculus. Facebook turned heads across the tech industry and beyond when it acquired Oculus for some $2 billion in 2014.

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Spatial Beats: Apple, Epic & Tom Brady

AR Insider

Apple believes this lawsuit is Epic’s “project liberty” media strategy, despite Epic’s claim regarding the App Store raising prices due to Apple’s share of profit. The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. See his books here.

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Spatial Beats: Facebook, Snap & TikTok

AR Insider

After the free September 9th update, the VR game will expand to allow 2 players wearing Oculus Quest 2 VR Headsets to freely roam in 100 square feet of shared playspace. Ball is a former Amazon strategy executive turned investor. See his books here. These are stocks picked by Matthew Ball, author of the metaverse manifesto.

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Why Nintendo Hasn’t Made a Real VR Headset Yet

Road to VR

Lateral Thinking with ‘Withered’ Technology Much of Nintendo’s market strategy can be attributed to Gunpei Yokoi, the prolific Nintendo designer best known for pioneering the company’s handheld segment. ” Granted, the technology has changed a great deal since 2014, the same year Oculus Rift DK2 came out.

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7 pieces of advice if you have to remotely work as a VR developer from China

The Ghost Howls

While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China. Given my previous experience, I asked my Chinese assistant to avoid the hotels and to book me some apartments. And I have to say that this strategy is paying off.

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The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

To make you understand how these features are incredible, Qualcomm has stated that “the [XR2] reference design has 2x the CPU and GPU performance, 4x more video bandwidth, 6x higher resolution and 11x AI improvement compared to our current widely adopted XR platform [the Oculus Quest ]”. Do you want to read a good book on AR/VR?

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Interview with Robert Scoble about Oculus Quest 2, Apple Glasses and more!

The Ghost Howls

He has also recently written together with Irena Cronin “The Infinite Retina” , a great book about the technologies of the future, like XR, AI, and autonomous vehicles. But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.

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