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Developing Better Haptics With Interhaptics

ARPost

When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. Haptics require hardware but they also require software. If you want to provide haptics in your application, you have to code for haptics. “If

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Haptics in VR gaming with Alex Meland (Haptics Club #1)

ARVR

The Haptics club is an Open community about #Haptics. Alex Meland is a Community Manager at bHaptics , and passionate about the world of haptics. bHaptics is a company that specialized in full-body haptic suits. Alex Meland is a Community Manager at bHaptics , and passionate about the world of haptics.

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The Best Augmented Reality Accessories for AR Immersion

XR Today - Augmented Reality tag

Augmented reality accessories are intuitive tools, add-ons, and extras designed to enhance user experiences when adopting smart glasses and AR headsets. Demand for these solutions is increasing as the market for augmented reality continues to grow, predicted to reach a value of $1,109.71 billion by 2030.

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New Apple Patents Cover “Micro-gesture” XR Input, Head-worn Haptics to Guide User Attention

Road to VR

Another newly granted patent covers the use of head-worn haptics as a means of directing the user’s attention toward virtual objects which are out of sight. In a patent application filed September 2020 and published this month , Apple covers the use of “micro-gestures” as a means of controlling XR devices.

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Let’s Talk Haptic Effects in Consumer Electronics

ARVR

Haptics Tech Consumers Are Missing Out On Insights from Delft University’s Yasemin Vardar on all the fun haptics tech. Today, haptics aka tactile feedback is used in games, user interfaces, online shopping, tele-touch, data visualization, art appreciation, and an aid for the blind. Photo via www.sunnic.com.tw ExpiCulture?—?Developing

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Researchers Use VR/AR Tech To Control The Human Body

VRScout

A recently published paper from the University of Chicago shows how researchers are able to use electronic muscle stimulation (EMS) to manipulate a person’s head and assist them during VR and AR (augmented reality) experiences. During one demo, the team showed how they could control someone’s hand as they played guitar.

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Open Haptics Ecosystem: unlock a tremendous value for the haptics market

ARVR

Disclaimer I’m opinionated and loud about Haptics. I'm also host of the Haptics Club and board member of Haptics Industry Forum. Summary: A major upside for the haptics market is locked in the impact of haptics on usages, today unknown. Haptics is hard, everyone says that. No, it is not.

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